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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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@ -288,7 +288,6 @@ void func_80A53638(EnHeishi2* this, GlobalContext* globalCtx) {
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s32 pad;
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f32 frameCount = this->skelAnime.curFrame;
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BgSpot15Saku* actor = (BgSpot15Saku*)globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].head;
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SkelAnime_Update(&this->skelAnime);
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