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gameplay_dangeon_keep (#665)
* xml done * add references in * missed a few * newline * review
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46 changed files with 212 additions and 162 deletions
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@ -69,9 +69,9 @@ void func_80B93B68(ObjHsblock* this, GlobalContext* globalCtx, CollisionHeader*
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void func_80B93BF0(ObjHsblock* this, GlobalContext* globalCtx) {
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if ((this->dyna.actor.params >> 5) & 1) {
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_OBJ_ICE_POLY, this->dyna.actor.world.pos.x,
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this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z, this->dyna.actor.world.rot.x,
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this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z, 1);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_OBJ_ICE_POLY,
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this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
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this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z, 1);
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}
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}
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