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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -805,9 +805,10 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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func_800AA178(1);
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if (globalCtx->actorCtx.unk_00 && (globalCtx->actorCtx.unk_00-- < 5)) {
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osSyncPrintf("FINISH=%d\n", globalCtx->actorCtx.unk_00);
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if ((globalCtx->actorCtx.unk_00 > 0) && ((globalCtx->actorCtx.unk_00 % 2) != 0)) {
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if (globalCtx->actorCtx.freezeFlashTimer && (globalCtx->actorCtx.freezeFlashTimer-- < 5)) {
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osSyncPrintf("FINISH=%d\n", globalCtx->actorCtx.freezeFlashTimer);
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if ((globalCtx->actorCtx.freezeFlashTimer > 0) &&
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((globalCtx->actorCtx.freezeFlashTimer % 2) != 0)) {
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globalCtx->envCtx.unk_E1 = 1;
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globalCtx->envCtx.unk_E2[0] = globalCtx->envCtx.unk_E2[1] = globalCtx->envCtx.unk_E2[2] = 0x96;
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globalCtx->envCtx.unk_E2[3] = 0x50;
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