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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -886,7 +886,7 @@ void BossFd2_CollisionCheck(BossFd2* this, GlobalContext* globalCtx) {
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this->work[FD2_INVINC_TIMER] = 30000;
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Audio_SetBGM(0x100100FF);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD);
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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} else if (damage) {
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BossFd2_SetupDamaged(this, globalCtx);
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this->work[FD2_DAMAGE_FLASH_TIMER] = 10;
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