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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -368,11 +368,13 @@ void BossGoma_Init(Actor* thisx, GlobalContext* globalCtx) {
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void BossGoma_PlayEffectsAndSfx(BossGoma* this, GlobalContext* globalCtx, s16 arg2, s16 amountMinus1) {
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if (arg2 == 0 || arg2 == 1 || arg2 == 3) {
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func_80033260(globalCtx, &this->actor, &this->rightHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->rightHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500,
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10, 1);
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}
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if (arg2 == 0 || arg2 == 2 || arg2 == 3) {
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func_80033260(globalCtx, &this->actor, &this->leftHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->leftHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500,
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10, 1);
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}
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if (arg2 == 0) {
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@ -1372,7 +1374,7 @@ void BossGoma_FloorLandStruckDown(BossGoma* this, GlobalContext* globalCtx) {
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this->framesUntilNextAction = 150;
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}
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func_80033260(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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}
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/**
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@ -1398,7 +1400,7 @@ void BossGoma_FloorStunned(BossGoma* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelanime);
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if (this->timer == 1) {
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func_80033260(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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}
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Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
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@ -1819,7 +1821,7 @@ void BossGoma_UpdateHit(BossGoma* this, GlobalContext* globalCtx) {
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EffectSsSibuki_SpawnBurst(globalCtx, &this->actor.focus.pos);
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} else {
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BossGoma_SetupDefeated(this, globalCtx);
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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}
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this->invincibilityFrames = 10;
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