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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -2544,7 +2544,7 @@ void BossSst_HeadCollisionCheck(BossSst* this, GlobalContext* globalCtx) {
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if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
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if (this->actionFunc == BossSst_HeadVulnerable) {
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if (Actor_ApplyDamage(&this->actor) == 0) {
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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BossSst_HeadSetupDeath(this, globalCtx);
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} else {
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BossSst_HeadSetupDamage(this);
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