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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -2544,7 +2544,7 @@ void BossSst_HeadCollisionCheck(BossSst* this, GlobalContext* globalCtx) {
if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
if (this->actionFunc == BossSst_HeadVulnerable) {
if (Actor_ApplyDamage(&this->actor) == 0) {
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
BossSst_HeadSetupDeath(this, globalCtx);
} else {
BossSst_HeadSetupDamage(this);