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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -443,7 +443,7 @@ void DemoKankyo_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (globalCtx->sceneNum == SCENE_TOKINOMA) {
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if (!Flags_GetEnv(globalCtx, 1)) {
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break;
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} else if (!func_8002E12C(&this->actor, 300.0f, 0x7530)) {
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} else if (!Actor_IsFacingAndNearPlayer(&this->actor, 300.0f, 0x7530)) {
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break;
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} else {
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if (LINK_IS_CHILD) {
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