1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 22:30:15 +00:00

Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
This commit is contained in:
fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
109 changed files with 424 additions and 359 deletions

View file

@ -551,12 +551,12 @@ void EnBili_UpdateDamage(EnBili* this, GlobalContext* globalCtx) {
if ((this->actor.colChkInfo.health != 0) && (this->collider.base.acFlags & AC_HIT)) {
this->collider.base.acFlags &= ~AC_HIT;
func_80035650(&this->actor, &this->collider.info, 1);
Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
if (Actor_ApplyDamage(&this->actor) == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_BIRI_DEAD);
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
this->actor.flags &= ~1;
}