mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 22:41:14 +00:00
Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
This commit is contained in:
parent
7984c1c514
commit
0a35c752e7
109 changed files with 424 additions and 359 deletions
|
@ -424,7 +424,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
|
|||
player = PLAYER;
|
||||
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
|
||||
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
|
||||
func_8002DFC8(&this->dyna.actor, 0x3000, globalCtx)) {
|
||||
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
|
||||
func_8002F554(&this->dyna.actor, globalCtx, 0 - (this->dyna.actor.params >> 5 & 0x7F));
|
||||
}
|
||||
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue