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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -293,7 +293,7 @@ s32 EnFd_ColliderCheck(EnFd* this, GlobalContext* globalCtx) {
this->invincibilityTimer = 30;
this->actor.flags &= ~1;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLAME_DAMAGE);
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
return true;
} else if (DECR(this->attackTimer) == 0 && this->collider.base.atFlags & AT_HIT) {
this->collider.base.atFlags &= ~AT_HIT;
@ -666,7 +666,7 @@ void EnFd_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actor.flags &= ~1;
this->invincibilityTimer = 30;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLAME_DAMAGE);
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
} else {
this->actor.flags &= ~0x2000;
}