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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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7984c1c514
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0a35c752e7
109 changed files with 424 additions and 359 deletions
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@ -465,7 +465,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) {
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if (this->actor.bgCheckFlags & 8) {
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
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Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
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} else if (func_8002E084(&this->actor, 0x2800)) {
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} else if (Actor_IsFacingPlayer(&this->actor, 0x2800)) {
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if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
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this->skelAnime.playSpeed = 0.0f;
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this->skelAnime.curFrame = 4.0f;
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@ -623,11 +623,11 @@ void EnFirefly_UpdateDamage(EnFirefly* this, GlobalContext* globalCtx) {
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if (this->collider.base.acFlags & AC_HIT) {
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this->collider.base.acFlags &= ~AC_HIT;
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func_80035650(&this->actor, &this->collider.elements[0].info, 1);
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Actor_SetDropFlag(&this->actor, &this->collider.elements[0].info, 1);
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if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
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if (Actor_ApplyDamage(&this->actor) == 0) {
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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this->actor.flags &= ~1;
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}
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@ -636,7 +636,7 @@ void EnFirefly_UpdateDamage(EnFirefly* this, GlobalContext* globalCtx) {
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if (damageEffect == 2) { // Din's Fire
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if (this->actor.params == KEESE_ICE_FLY) {
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this->actor.colChkInfo.health = 0;
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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EnFirefly_Combust(this, globalCtx);
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EnFirefly_SetupFall(this);
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} else if (!this->onFire) {
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