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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -150,7 +150,7 @@ s32 EnFw_CheckCollider(EnFw* this, GlobalContext* globalCtx) {
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this->collider.base.acFlags &= ~AC_HIT;
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if (Actor_ApplyDamage(&this->actor) <= 0) {
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if (this->actor.parent->colChkInfo.health <= 8) {
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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this->actor.parent->colChkInfo.health = 0;
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} else {
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this->actor.parent->colChkInfo.health -= 8;
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