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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -272,7 +272,7 @@ void EnKarebaba_Upright(EnKarebaba* this, GlobalContext* globalCtx) {
if (this->bodyCollider.base.acFlags & AC_HIT) {
EnKarebaba_SetupDying(this);
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
} else if (Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos) > 240.0f) {
EnKarebaba_SetupRetract(this);
} else if (this->actor.params == 0) {
@ -315,7 +315,7 @@ void EnKarebaba_Spin(EnKarebaba* this, GlobalContext* globalCtx) {
if (this->bodyCollider.base.acFlags & AC_HIT) {
EnKarebaba_SetupDying(this);
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
} else if (this->actor.params == 0) {
EnKarebaba_SetupUpright(this);
}