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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -557,9 +557,9 @@ void EnOkuta_UpdateHeadScale(EnOkuta* this) {
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void EnOkuta_ColliderCheck(EnOkuta* this, GlobalContext* globalCtx) {
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if (this->collider.base.acFlags & AC_HIT) {
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this->collider.base.acFlags &= ~AC_HIT;
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func_80035650(&this->actor, &this->collider.info, 1);
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Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
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if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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this->actor.colChkInfo.health = 0;
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this->actor.flags &= ~1;
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if (this->actor.colChkInfo.damageEffect == 3) {
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