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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -557,9 +557,9 @@ void EnOkuta_UpdateHeadScale(EnOkuta* this) {
void EnOkuta_ColliderCheck(EnOkuta* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
func_80035650(&this->actor, &this->collider.info, 1);
Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
this->actor.colChkInfo.health = 0;
this->actor.flags &= ~1;
if (this->actor.colChkInfo.damageEffect == 3) {