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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -888,7 +888,7 @@ void EnPeehat_Adult_CollisionCheck(EnPeehat* this, GlobalContext* globalCtx) {
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this->colJntSph.base.acFlags &= ~AC_HIT;
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} else if (this->colJntSph.base.acFlags & AC_HIT) {
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this->colJntSph.base.acFlags &= ~AC_HIT;
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func_8003573C(&this->actor, &this->colJntSph, 1);
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Actor_SetDropFlagJntSph(&this->actor, &this->colJntSph, 1);
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if (this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_NUT ||
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this->actor.colChkInfo.damageEffect == PEAHAT_DMG_EFF_LIGHT_ICE_ARROW) {
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return;
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