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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -537,7 +537,7 @@ void func_80ADEC9C(EnPoh* this, GlobalContext* globalCtx) {
if (this->actor.xzDistToPlayer > 280.0f) {
EnPoh_SetupIdle(this);
} else if (this->unk_198 == 0 && this->actor.xzDistToPlayer < 140.0f &&
func_8002DFC8(&this->actor, 0x2AAA, globalCtx) == 0) {
!Player_IsFacingActor(&this->actor, 0x2AAA, globalCtx)) {
EnPoh_SetupAttack(this);
}
if (this->lightColor.a == 255) {
@ -866,7 +866,7 @@ void func_80AE032C(EnPoh* this, GlobalContext* globalCtx) {
this->colliderCyl.base.acFlags &= ~AC_HIT;
if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
if (Actor_ApplyDamage(&this->actor) == 0) {
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DEAD);
} else {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_DAMAGE);