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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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7984c1c514
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109 changed files with 424 additions and 359 deletions
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@ -357,7 +357,7 @@ void func_80AE2C1C(EnRd* this, GlobalContext* globalCtx) {
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}
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if (!this->unk_307 && (Actor_WorldDistXYZToActor(&this->actor, &player->actor) <= 45.0f) &&
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func_8002E084(&this->actor, 0x38E3)) {
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Actor_IsFacingPlayer(&this->actor, 0x38E3)) {
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player->actor.freezeTimer = 0;
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if (globalCtx->grabPlayer(globalCtx, player)) {
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this->actor.flags &= ~1;
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@ -763,7 +763,7 @@ void func_80AE4114(EnRd* this, GlobalContext* globalCtx) {
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this->unk_31C = this->actor.colChkInfo.damageEffect;
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if (this->unk_31B != 11) {
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func_80035650(&this->actor, &this->collider.info, 1);
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Actor_SetDropFlag(&this->actor, &this->collider.info, 1);
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if (player->unk_844 != 0) {
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this->unk_31D = player->unk_845;
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}
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