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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -472,7 +472,7 @@ s32 EnSt_CheckHitBackside(EnSt* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
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return false;
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}
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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this->actor.flags &= ~1;
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this->groundBounces = 3;
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this->deathTimer = 20;
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