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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -338,7 +338,7 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
return true;
}
func_80032C7C(globalCtx, &this->actor);
Enemy_StartFinishingBlow(globalCtx, &this->actor);
if (((this->actor.params & 0xE000) >> 0xD) != 0) {
this->skelAnime.playSpeed = 8.0f;
if ((globalCtx->state.frames & 1) == 0) {
@ -662,7 +662,7 @@ void func_80B0DB00(EnSw* this, GlobalContext* globalCtx) {
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_GND);
func_80033260(globalCtx, &this->actor, &this->actor.world.pos, 16.0f, 0xC, 2.0f, 0x78, 0xA, 0);
Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 16.0f, 0xC, 2.0f, 0x78, 0xA, 0);
}
}