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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -338,7 +338,7 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
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return true;
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}
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func_80032C7C(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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if (((this->actor.params & 0xE000) >> 0xD) != 0) {
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this->skelAnime.playSpeed = 8.0f;
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if ((globalCtx->state.frames & 1) == 0) {
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@ -662,7 +662,7 @@ void func_80B0DB00(EnSw* this, GlobalContext* globalCtx) {
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_M_GND);
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func_80033260(globalCtx, &this->actor, &this->actor.world.pos, 16.0f, 0xC, 2.0f, 0x78, 0xA, 0);
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 16.0f, 0xC, 2.0f, 0x78, 0xA, 0);
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}
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}
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