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Some actor.c docs (in preparation for en_test) (#820)
* renames * format * format functions.h * clean * arg name * remove asm
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109 changed files with 424 additions and 359 deletions
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@ -77,18 +77,18 @@ animdict ={
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"func_80061ED4":"CollisionCheck_SetInfo",
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"func_80061EFC":"CollisionCheck_SetInfo2",
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"func_80061EB0":"CollisionCheck_SetInfoNoDamageTable",
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# "func_8002E084": "Actor_YawInRangeWithPlayer",
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# "func_8002E0D0": "Actor_YawInRangeWithActor",
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# "func_8002E12C": "Actor_YawAndDistInRangeWithPlayer",
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# "func_8002E1A8": "Actor_YawAndDistInRangeWithActor",
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# "func_80033A84": "Actor_IsTargeted",
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# "func_80033AB8": "Actor_OtherIsTargeted",
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# "func_80035650": "Actor_SetDropFlag",
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# "func_8003573C": "Actor_SetDropFlagJntSph",
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# "func_80033780": "Actor_GetProjectileActor",
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# "func_80033260": "Actor_SpawnFloorDust",
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# "func_80032C7C": "Actor_PlayDeathFx",
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# "actorCtx.unk_00": "actorCtx.freezeFlashTimer",
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"func_8002E084": "Actor_IsFacingPlayer",
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"func_8002E0D0": "Actor_ActorAIsFacingActorB",
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"func_8002E12C": "Actor_IsFacingAndNearPlayer",
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"func_8002E1A8": "Actor_ActorAIsFacingAndNearActorB",
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"func_80033A84": "Actor_IsTargeted",
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"func_80033AB8": "Actor_OtherIsTargeted",
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"func_80035650": "Actor_SetDropFlag",
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"func_8003573C": "Actor_SetDropFlagJntSph",
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"func_80033780": "Actor_GetProjectileActor",
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"func_80033260": "Actor_SpawnFloorDust",
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"func_80032C7C": "Enemy_StartFinishingBlow",
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"actorCtx.unk_00": "actorCtx.freezeFlashTimer",
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}
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def replace_anim(file):
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