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Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm
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fig02 2021-06-21 19:51:04 -04:00 committed by GitHub
parent 7984c1c514
commit 0a35c752e7
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109 changed files with 424 additions and 359 deletions

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@ -77,18 +77,18 @@ animdict ={
"func_80061ED4":"CollisionCheck_SetInfo",
"func_80061EFC":"CollisionCheck_SetInfo2",
"func_80061EB0":"CollisionCheck_SetInfoNoDamageTable",
# "func_8002E084": "Actor_YawInRangeWithPlayer",
# "func_8002E0D0": "Actor_YawInRangeWithActor",
# "func_8002E12C": "Actor_YawAndDistInRangeWithPlayer",
# "func_8002E1A8": "Actor_YawAndDistInRangeWithActor",
# "func_80033A84": "Actor_IsTargeted",
# "func_80033AB8": "Actor_OtherIsTargeted",
# "func_80035650": "Actor_SetDropFlag",
# "func_8003573C": "Actor_SetDropFlagJntSph",
# "func_80033780": "Actor_GetProjectileActor",
# "func_80033260": "Actor_SpawnFloorDust",
# "func_80032C7C": "Actor_PlayDeathFx",
# "actorCtx.unk_00": "actorCtx.freezeFlashTimer",
"func_8002E084": "Actor_IsFacingPlayer",
"func_8002E0D0": "Actor_ActorAIsFacingActorB",
"func_8002E12C": "Actor_IsFacingAndNearPlayer",
"func_8002E1A8": "Actor_ActorAIsFacingAndNearActorB",
"func_80033A84": "Actor_IsTargeted",
"func_80033AB8": "Actor_OtherIsTargeted",
"func_80035650": "Actor_SetDropFlag",
"func_8003573C": "Actor_SetDropFlagJntSph",
"func_80033780": "Actor_GetProjectileActor",
"func_80033260": "Actor_SpawnFloorDust",
"func_80032C7C": "Enemy_StartFinishingBlow",
"actorCtx.unk_00": "actorCtx.freezeFlashTimer",
}
def replace_anim(file):