mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Document Sequence Cutscene Effects (Sequence 109) (#1246)
* Seq 109 docs * Fix * Reorder function name
This commit is contained in:
parent
fa1ea37d54
commit
0a95d17aa8
12 changed files with 42 additions and 23 deletions
|
@ -253,7 +253,7 @@ u8 sSeqFlags[0x6E] = {
|
|||
0, // NA_BGM_STAFF_4
|
||||
0, // NA_BGM_FIRE_BOSS
|
||||
0x8, // NA_BGM_TIMED_MINI_GAME
|
||||
0, // NA_BGM_VARIOUS_SFX
|
||||
0, // NA_BGM_CUTSCENE_EFFECTS
|
||||
};
|
||||
|
||||
s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
@ -4084,10 +4084,10 @@ void Audio_ResetSfxChannelState(void) {
|
|||
sAudioCodeReverb = 0;
|
||||
}
|
||||
|
||||
void func_800F3F3C(u8 arg0) {
|
||||
void Audio_PlayCutsceneEffectsSequence(u8 csEffectType) {
|
||||
if (gSoundBankMuted[0] != 1) {
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_SUB, 0, NA_BGM_VARIOUS_SFX);
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_SUB, 0, 0, arg0);
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_SUB, 0, NA_BGM_CUTSCENE_EFFECTS);
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_SUB, 0, 0, csEffectType);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5201,7 +5201,7 @@ void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) {
|
|||
u8 channelIdx;
|
||||
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_WINDMILL) {
|
||||
func_800F3F3C(0xF);
|
||||
Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_RAINFALL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue