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Document Sequence Cutscene Effects (Sequence 109) (#1246)
* Seq 109 docs * Fix * Reorder function name
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12 changed files with 42 additions and 23 deletions
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@ -161,7 +161,7 @@ void DemoKekkai_TowerBarrier(DemoKekkai* this, PlayState* play) {
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if ((play->csCtx.state != CS_STATE_IDLE) && (play->csCtx.npcActions[0] != NULL) &&
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(play->csCtx.npcActions[0]->action != 1) && (play->csCtx.npcActions[0]->action == 2)) {
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if (!(this->sfxFlag & 1)) {
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func_800F3F3C(0xC);
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Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_DISPEL_BARRIER);
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this->sfxFlag |= 1;
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}
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if (this->barrierScrollRate < 7.0f) {
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@ -208,7 +208,7 @@ void DemoKekkai_TrialBarrierDispel(Actor* thisx, PlayState* play) {
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DemoKekkai* this = (DemoKekkai*)thisx;
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if (play->csCtx.frames == csFrames[this->actor.params]) {
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func_800F3F3C(0xA);
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Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_TRIAL_WARP);
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}
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if (this->energyAlpha >= 0.05f) {
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this->energyAlpha -= 0.05f;
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