diff --git a/include/functions.h b/include/functions.h index b4fa2d3f03..96671cda1e 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1178,17 +1178,16 @@ void func_800A3B8C(SkelAnime* skelAnime); s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime); void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime); void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate); -void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, - LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame, - f32 frameCount, u8 arg6, f32 transitionRate); +void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, + f32 playbackSpeed, f32 frame, f32 frameCount, u8 arg6, f32 transitionRate); void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime, - LinkAnimetionEntry* linkAnimetionEntrySeg); + LinkAnimetionEntry* linkAnimetionEntrySeg); void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime, - LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed); + LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed); void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, - LinkAnimetionEntry* linkAnimetionEntrySeg); + LinkAnimetionEntry* linkAnimetionEntrySeg); void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, - LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed); + LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed); void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime); void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame); @@ -1210,9 +1209,9 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton AnimationHeader* animationseg); s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime); void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame, - f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2); + f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2); void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0, - f32 frameCount, u8 unk1, f32 transitionRate); + f32 frameCount, u8 unk1, f32 transitionRate); void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg); void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate); void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);