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Naming a function (#2124)
* Naming a function * Naming function * Update functions.txt * Update function name * Update function name * Update function name * Update function name
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3 changed files with 5 additions and 5 deletions
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@ -133,7 +133,7 @@ void Audio_ProcessSfxRequest(void);
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void Audio_ChooseActiveSfx(u8 bankId);
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void Audio_PlayActiveSfx(u8 bankId);
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void Audio_StopSfxByBank(u8 bankId);
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void func_800F8884(u8 bankId, Vec3f* pos);
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void Audio_RemoveSfxFromBankByPos(u8 bankId, Vec3f* pos);
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void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos);
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void Audio_StopSfxByPos(Vec3f* pos);
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void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId);
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@ -533,7 +533,7 @@ void Audio_StopSfxByBank(u8 bankId) {
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Audio_RemoveMatchingSfxRequests(0, &cmp);
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}
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void func_800F8884(u8 bankId, Vec3f* pos) {
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void Audio_RemoveSfxFromBankByPos(u8 bankId, Vec3f* pos) {
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SfxBankEntry* entry;
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u8 entryIndex = gSfxBanks[bankId][0].next;
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u8 prevEntryIndex = 0;
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@ -557,7 +557,7 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
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void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) {
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SfxBankEntry cmp;
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func_800F8884(bankId, pos);
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Audio_RemoveSfxFromBankByPos(bankId, pos);
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cmp.sfxId = bankId << 12;
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cmp.posX = &pos->x;
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Audio_RemoveMatchingSfxRequests(1, &cmp);
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@ -568,7 +568,7 @@ void Audio_StopSfxByPos(Vec3f* pos) {
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SfxBankEntry cmp;
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for (i = 0; i < ARRAY_COUNT(gSfxBanks); i++) {
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func_800F8884(i, pos);
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Audio_RemoveSfxFromBankByPos(i, pos);
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}
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cmp.posX = &pos->x;
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Audio_RemoveMatchingSfxRequests(2, &cmp);
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@ -2795,7 +2795,7 @@ Audio_RemoveSfxBankEntry = 0x800C8F78; // type:func
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Audio_ChooseActiveSfx = 0x800C9110; // type:func
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Audio_PlayActiveSfx = 0x800C9844; // type:func
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Audio_StopSfxByBank = 0x800C9B64; // type:func
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func_800F8884 = 0x800C9C48; // type:func
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Audio_RemoveSfxFromBankByPos = 0x800C9C48; // type:func
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Audio_StopSfxByPosAndBank = 0x800C9D64; // type:func
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Audio_StopSfxByPos = 0x800C9DAC; // type:func
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Audio_StopSfxByPosAndId = 0x800C9E08; // type:func
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