mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 15:04:31 +00:00
Scene cleanups (#1002)
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
This commit is contained in:
parent
781d497264
commit
0b18419489
44 changed files with 281 additions and 107 deletions
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@ -1,6 +1,33 @@
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#include "global.h"
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#include "z64camera.h"
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#include "scenes/indoors/tokinoma/tokinoma_scene.h"
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#include "scenes/overworld/spot00/spot00_scene.h"
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#include "scenes/overworld/spot01/spot01_scene.h"
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#include "scenes/overworld/spot02/spot02_scene.h"
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#include "scenes/overworld/spot04/spot04_scene.h"
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#include "scenes/overworld/spot05/spot05_scene.h"
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#include "scenes/overworld/spot06/spot06_scene.h"
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#include "scenes/overworld/spot07/spot07_scene.h"
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#include "scenes/overworld/spot08/spot08_scene.h"
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#include "scenes/overworld/spot09/spot09_scene.h"
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#include "scenes/overworld/spot11/spot11_scene.h"
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#include "scenes/overworld/spot12/spot12_scene.h"
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#include "scenes/overworld/spot15/spot15_scene.h"
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#include "scenes/overworld/spot16/spot16_scene.h"
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#include "scenes/overworld/spot17/spot17_scene.h"
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#include "scenes/overworld/spot18/spot18_scene.h"
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#include "scenes/overworld/spot20/spot20_scene.h"
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#include "scenes/dungeons/bdan/bdan_scene.h"
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#include "scenes/dungeons/ddan/ddan_scene.h"
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#include "scenes/dungeons/ydan/ydan_scene.h"
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#include "scenes/dungeons/ganontika/ganontika_scene.h"
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#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
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#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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u16 D_8011E1C0 = 0;
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u16 D_8011E1C4 = 0;
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@ -24,31 +51,54 @@ CutsceneStateHandler sCsStateHandlers2[] = {
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u8 sTitleCsState = 0;
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// TODO: use symbols for these cutscene locations once scenes and rooms are in C
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EntranceCutscene sEntranceCutsceneTable[] = {
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{ 0x0185, 2, 0xA0, 0x02013AA0 }, { 0x013D, 2, 0xA1, 0x02007EA0 }, { 0x00DB, 2, 0xA3, 0x0200A540 },
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{ 0x0108, 2, 0xA4, 0x02003D70 }, { 0x0138, 1, 0xA5, 0x02003F40 }, { 0x014D, 2, 0xA6, 0x02008400 },
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{ 0x0053, 2, 0xA7, 0x0200CE00 }, { 0x0000, 2, 0xA8, 0x0200B650 }, { 0x028A, 0, 0x18, 0x0200F9E0 },
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{ 0x0292, 0, 0x18, 0x0200FF00 }, { 0x028E, 0, 0x18, 0x02010550 }, { 0x0476, 0, 0x18, 0x02010B30 },
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{ 0x050F, 1, 0xA9, 0x0200BB80 }, { 0x0102, 2, 0xB1, 0x02007A30 }, { 0x0117, 2, 0xB2, 0x020031E0 },
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{ 0x0129, 2, 0xB3, 0x02006490 }, { 0x0157, 2, 0xB4, 0x02005BD0 }, { 0x0028, 2, 0xB5, 0x02015600 },
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{ 0x00E4, 2, 0xB6, 0x020070C0 }, { 0x0225, 2, 0xB7, 0x02004A80 }, { 0x0123, 2, 0xB8, 0x02007990 },
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{ 0x0147, 2, 0xB9, 0x020076D0 }, { 0x0138, 0, 0xBA, 0x02004280 }, { 0x0574, 2, 0x5A, 0x020028E0 },
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{ 0x0538, 2, 0xBB, gForestBarrierCs }, { 0x053C, 2, 0xBC, gWaterBarrierCs }, { 0x0540, 2, 0xBD, gShadowBarrierCs },
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{ 0x0544, 2, 0xBE, gFireBarrierCs }, { 0x0548, 2, 0xBF, gLightBarrierCs }, { 0x054C, 2, 0xAD, gSpiritBarrierCs },
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{ 0x008D, 0, 0xC0, 0x02002BB0 }, { 0x03B4, 0, 0xC7, 0x020055C0 }, { 0x0246, 2, 0xB9, 0x020076D0 },
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{ 0x05E8, 2, 0xC6, 0x0200C9D0 },
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{ 0x0185, 2, 0xA0, gHyruleFieldIntroCs },
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{ 0x013D, 2, 0xA1, gDMTIntroCs },
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{ 0x00DB, 2, 0xA3, gKakarikoVillageIntroCs },
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{ 0x0108, 2, 0xA4, gZorasDomainIntroCs },
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{ 0x0138, 1, 0xA5, gHyruleCastleIntroCs },
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{ 0x014D, 2, 0xA6, gGoronCityIntroCs },
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{ 0x0053, 2, 0xA7, gTempleOfTimeIntroCs },
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{ 0x0000, 2, 0xA8, gDekuTreeIntroCs },
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{ 0x028A, 0, 0x18, gHyruleFieldSouthEponaJumpCs },
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{ 0x0292, 0, 0x18, gHyruleFieldEastEponaJumpCs },
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{ 0x028E, 0, 0x18, gHyruleFieldWestEponaJumpCs },
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{ 0x0476, 0, 0x18, gHyruleFieldGateEponaJumpCs },
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{ 0x050F, 1, 0xA9, gHyruleFieldGetOoTCs },
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{ 0x0102, 2, 0xB1, gLakeHyliaIntroCs },
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{ 0x0117, 2, 0xB2, gGerudoValleyIntroCs },
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{ 0x0129, 2, 0xB3, gGerudoFortressIntroCs },
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{ 0x0157, 2, 0xB4, gLonLonRanchIntroCs },
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{ 0x0028, 2, 0xB5, gJabuJabuIntroCs },
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{ 0x00E4, 2, 0xB6, gGraveyardIntroCs },
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{ 0x0225, 2, 0xB7, gZorasFountainIntroCs },
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{ 0x0123, 2, 0xB8, gDesertColossusIntroCs },
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{ 0x0147, 2, 0xB9, gDeathMountainCraterIntroCs },
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{ 0x0138, 0, 0xBA, gGanonsCastleIntroCs },
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{ 0x0574, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs },
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{ 0x0538, 2, 0xBB, gForestBarrierCs },
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{ 0x053C, 2, 0xBC, gWaterBarrierCs },
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{ 0x0540, 2, 0xBD, gShadowBarrierCs },
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{ 0x0544, 2, 0xBE, gFireBarrierCs },
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{ 0x0548, 2, 0xBF, gLightBarrierCs },
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{ 0x054C, 2, 0xAD, gSpiritBarrierCs },
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{ 0x008D, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs },
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{ 0x03B4, 0, 0xC7, gGerudoFortressFirstCaptureCs },
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{ 0x0246, 2, 0xB9, gDeathMountainCraterIntroCs },
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{ 0x05E8, 2, 0xC6, gKokiriForestDekuSproutCs },
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};
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// Unused, seems to be an early list of dungeon entrance cutscene locations
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u32 D_8011E304[] = { 0x0200B650, 0x02015600, 0x02014F80, 0x02003F80, 0x02000330, gTowerBarrierCs };
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void* D_8011E304[] = {
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gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
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};
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u16 D_8015FCC0;
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u16 D_8015FCC2;
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u16 D_8015FCC4;
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s16 D_8015FCC6;
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u8 D_8015FCC8;
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s16 D_8015FCCA;
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s16 sQuakeIndex;
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u16 D_8015FCCC; // only written to, never read
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char D_8015FCD0[20]; // unreferenced
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u8 D_8015FCE4; // only written to, never read
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@ -162,9 +212,7 @@ void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
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Player* player = GET_PLAYER(globalCtx);
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f32 temp;
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u8 sp3F;
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sp3F = 0;
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u8 sp3F = 0;
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if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) {
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return;
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@ -188,7 +236,6 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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if (sp3F != 0) {
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func_800F6D58(0xF, 0, 0);
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Environment_AddLightningBolts(globalCtx, 3);
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if (1) {}
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gLightningStrike.state = LIGHTNING_STRIKE_START;
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}
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break;
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@ -266,15 +313,15 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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break;
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case 16:
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if (sp3F != 0) {
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D_8015FCCA = Quake_Add(GET_ACTIVE_CAM(globalCtx), 6);
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Quake_SetSpeed(D_8015FCCA, 0x7FFF);
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Quake_SetQuakeValues(D_8015FCCA, 4, 0, 1000, 0);
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Quake_SetCountdown(D_8015FCCA, 800);
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sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 6);
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Quake_SetSpeed(sQuakeIndex, 0x7FFF);
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Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0);
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Quake_SetCountdown(sQuakeIndex, 800);
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}
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break;
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case 17:
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if (sp3F != 0) {
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Quake_RemoveFromIdx(D_8015FCCA);
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Quake_RemoveFromIdx(sQuakeIndex);
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}
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break;
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case 18:
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@ -2049,10 +2096,10 @@ void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) {
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}
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}
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void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment) {
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void Cutscene_SetSegment(GlobalContext* globalCtx, void* segment) {
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if (SEGMENT_NUMBER(segment) != 0) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
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} else {
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globalCtx->csCtx.segment = (void*)segment;
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globalCtx->csCtx.segment = segment;
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}
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}
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@ -1,7 +1,25 @@
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#include "global.h"
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#include "scenes/overworld/spot00/spot00_scene.h"
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#include "scenes/overworld/spot00/spot00_room_0.h"
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#include "scenes/overworld/spot01/spot01_scene.h"
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#include "scenes/overworld/spot07/spot07_scene.h"
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#include "scenes/overworld/spot12/spot12_scene.h"
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#include "scenes/overworld/spot16/spot16_scene.h"
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#include "scenes/overworld/spot16/spot16_room_0.h"
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#include "scenes/overworld/spot18/spot18_scene.h"
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#include "scenes/overworld/spot20/spot20_scene.h"
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#include "scenes/overworld/souko/souko_scene.h"
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#include "scenes/dungeons/men/men_scene.h"
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#include "scenes/dungeons/ddan/ddan_scene.h"
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#include "scenes/dungeons/ydan/ydan_scene.h"
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#include "scenes/dungeons/Bmori1/Bmori1_scene.h"
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#include "scenes/dungeons/MIZUsin/MIZUsin_scene.h"
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#include "scenes/dungeons/gerudoway/gerudoway_scene.h"
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#include "scenes/dungeons/jyasinzou/jyasinzou_scene.h"
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#include "scenes/indoors/miharigoya/miharigoya_scene.h"
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#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \
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{ \
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4735);
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}
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u32 D_8012A2F8[] = { 0x0200BA18, 0x0200CA18 };
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void* D_8012A2F8[] = {
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gYdanTex_00BA18,
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gYdanTex_00CA18,
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};
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// Scene Draw Config 19
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void func_800995DC(GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4859);
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}
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u32 D_8012A300[] = { 0x02012378, 0x02013378 };
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u32 D_8012A308[] = { 0x02011F78, 0x02014778, 0x02014378, 0x02013F78, 0x02014B78, 0x02013B78, 0x02012F78, 0x02012B78 };
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void* gDCEntranceTextures[] = {
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gDCDayEntranceTex,
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gDCNightEntranceTex,
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};
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void* sDCLavaFloorTextures[] = {
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gDCLavaFloor1Tex, gDCLavaFloor2Tex, gDCLavaFloor3Tex, gDCLavaFloor4Tex,
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gDCLavaFloor5Tex, gDCLavaFloor6Tex, gDCLavaFloor7Tex, gDCLavaFloor8Tex,
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};
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// Scene Draw Config 20
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void func_80099878(GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4905);
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gameplayFrames = globalCtx->gameplayFrames;
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A300[gSaveContext.nightFlag]));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A308[(s32)(gameplayFrames & 14) >> 1]));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag]));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures[(s32)(gameplayFrames & 14) >> 1]));
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gSPSegment(POLY_XLU_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 0, 64, 32, 1, 0,
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(gameplayFrames * 1) % 128, 64, 32));
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5416);
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}
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u32 D_8012A328[] = { 0x0200BD20, 0x0200B920 };
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void* sThievesHideoutEntranceTextures[] = {
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gThievesHideoutDayEntranceTex,
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gThievesHideoutNightEntranceTex,
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};
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// Scene Draw Config 40
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void func_8009AFE0(GlobalContext* globalCtx) {
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{ s32 pad[2]; }
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A328[gSaveContext.nightFlag]));
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag]));
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5507);
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}
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u32 D_8012A330[] = { 0x02014C30, 0x02015830 };
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void* D_8012A330[] = {
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gWaterTempleDayEntranceTex,
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gWaterTempleNightEntranceTex,
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};
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// Scene Draw Config 23
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// Scene Draw Config 23 (Water Temple)
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void func_8009B0FC(GlobalContext* globalCtx) {
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u32 gameplayFrames;
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s32 spB0;
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@ -1496,7 +1529,10 @@ void func_8009C0AC(GlobalContext* globalCtx) {
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}
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}
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u32 D_8012A338[] = { 0x0200FAC0, 0x0200F8C0 };
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void* sIceCavernEntranceTextures[] = {
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gIceCavernDayEntranceTex,
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gIceCavernNightEntranceTex,
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};
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// Scene Draw Config 37
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void func_8009C3EC(GlobalContext* globalCtx) {
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@ -1507,7 +1543,7 @@ void func_8009C3EC(GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6042);
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gameplayFrames = globalCtx->gameplayFrames;
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A338[gSaveContext.nightFlag]));
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag]));
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gSPSegment(POLY_OPA_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
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32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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@ -1597,7 +1633,10 @@ void func_8009CAC0(GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6264);
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}
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u32 D_8012A340[] = { 0x0200F8C0, 0x020100C0 };
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void* sGTGEntranceTextures[] = {
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gGTGDayEntranceTex,
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gGTGNightEntranceTex,
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};
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// Scene Draw Config 27
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void func_8009CC00(GlobalContext* globalCtx) {
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@ -1608,7 +1647,7 @@ void func_8009CC00(GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6290);
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gameplayFrames = globalCtx->gameplayFrames;
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A340[gSaveContext.nightFlag]));
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag]));
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gSPSegment(POLY_OPA_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
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32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
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@ -1693,7 +1732,10 @@ void func_8009D0E8(GlobalContext* globalCtx) {
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6491);
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}
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u32 D_8012A348[] = { 0x02005210, 0x02005010 };
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void* sLonLonHouseEntranceTextures[] = {
|
||||
gLonLonHouseDayEntranceTex,
|
||||
gLonLonHouseNightEntranceTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 44
|
||||
void func_8009D31C(GlobalContext* globalCtx) {
|
||||
|
@ -1701,7 +1743,7 @@ void func_8009D31C(GlobalContext* globalCtx) {
|
|||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A348[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -1712,8 +1754,14 @@ void func_8009D31C(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6528);
|
||||
}
|
||||
|
||||
u32 D_8012A350[] = { 0x02006550, 0x02003550 };
|
||||
u32 D_8012A358[] = { 0x02002350, 0x02001350 };
|
||||
void* sGuardHouseView2Textures[] = {
|
||||
gGuardHouseOutSideView1DayTex,
|
||||
gGuardHouseOutSideView1NightTex,
|
||||
};
|
||||
void* sGuardHouseView1Textures[] = {
|
||||
gGuardHouseOutSideView2DayTex,
|
||||
gGuardHouseOutSideView2NightTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 45
|
||||
void func_8009D438(GlobalContext* globalCtx) {
|
||||
|
@ -1727,8 +1775,8 @@ void func_8009D438(GlobalContext* globalCtx) {
|
|||
var = gSaveContext.nightFlag;
|
||||
}
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A358[var]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A350[var]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var]));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -1760,7 +1808,10 @@ void func_8009D5B4(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6615);
|
||||
}
|
||||
|
||||
u32 D_8012A360[] = { 0x02014D90, 0x02014590 };
|
||||
void* sForestTempleEntranceTextures[] = {
|
||||
gForestTempleDayEntranceTex,
|
||||
gForestTempleNightEntranceTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 22
|
||||
void func_8009D758(GlobalContext* globalCtx) {
|
||||
|
@ -1771,7 +1822,7 @@ void func_8009D758(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6640);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A360[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
|
||||
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
@ -1790,7 +1841,10 @@ void func_8009D758(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6671);
|
||||
}
|
||||
|
||||
u32 D_8012A368[] = { 0x02018920, 0x02018020 };
|
||||
void* sSpiritTempleEntranceTextures[] = {
|
||||
gSpiritTempleDayEntranceTex,
|
||||
gSpiritTempleNightEntranceTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 25
|
||||
void func_8009D974(GlobalContext* globalCtx) {
|
||||
|
@ -1798,7 +1852,7 @@ void func_8009D974(GlobalContext* globalCtx) {
|
|||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A368[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag]));
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6762);
|
||||
}
|
||||
|
@ -1849,7 +1903,10 @@ void func_8009DA30(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6866);
|
||||
}
|
||||
|
||||
u32 D_8012A370[] = { 0x02015B50, 0x02016B50 };
|
||||
void* sKakarikoWindowTextures[] = {
|
||||
gKakarikoVillageDayWindowTex,
|
||||
gKakarikoVillageNightWindowTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 2
|
||||
void func_8009DD5C(GlobalContext* globalCtx) {
|
||||
|
@ -1857,7 +1914,7 @@ void func_8009DD5C(GlobalContext* globalCtx) {
|
|||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A370[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -1974,7 +2031,10 @@ void func_8009E54C(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7097);
|
||||
}
|
||||
|
||||
u32 D_8012A378[] = { 0x02008F98, 0x02008FD8 };
|
||||
void* sZorasDomainEntranceTextures[] = {
|
||||
gZorasDomainDayEntranceTex,
|
||||
gZorasDomainNightEntranceTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 6
|
||||
void func_8009E730(GlobalContext* globalCtx) {
|
||||
|
@ -1993,7 +2053,7 @@ void func_8009E730(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A378[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag]));
|
||||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
|
@ -2112,7 +2172,10 @@ void func_8009F074(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7339);
|
||||
}
|
||||
|
||||
u32 D_8012A380[] = { 0x02009678, 0x0200DE78 };
|
||||
void* D_8012A380[] = {
|
||||
gSpot12_009678Tex,
|
||||
gSpot12_00DE78Tex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 11
|
||||
void func_8009F1B4(GlobalContext* globalCtx) {
|
||||
|
@ -2231,7 +2294,10 @@ void func_8009F7D4(GlobalContext* globalCtx) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7530);
|
||||
}
|
||||
|
||||
u32 D_8012A388[] = { 0x02009808, 0x02008FC8 };
|
||||
void* sGoronCityEntranceTextures[] = {
|
||||
gGoronCityDayEntranceTex,
|
||||
gGoronCityNightEntranceTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 16
|
||||
void func_8009F9D0(GlobalContext* globalCtx) {
|
||||
|
@ -2250,14 +2316,17 @@ void func_8009F9D0(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A388[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag]));
|
||||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7578);
|
||||
}
|
||||
|
||||
u32 D_8012A390[] = { 0x020081E0, 0x0200FBE0 };
|
||||
void* sLonLonRanchWindowTextures[] = {
|
||||
gLonLonRanchDayWindowTex,
|
||||
gLonLonRangeNightWindowsTex,
|
||||
};
|
||||
|
||||
// Scene Draw Config 17
|
||||
void func_8009FB74(GlobalContext* globalCtx) {
|
||||
|
@ -2265,7 +2334,7 @@ void func_8009FB74(GlobalContext* globalCtx) {
|
|||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A390[gSaveContext.nightFlag]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -2331,6 +2400,7 @@ void func_8009FE58(GlobalContext* globalCtx) {
|
|||
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
|
||||
|
||||
if (FrameAdvance_IsEnabled(globalCtx) != true) {
|
||||
|
||||
D_8012A39C += 1820;
|
||||
D_8012A3A0 += 1820;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue