mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-20 22:11:16 +00:00
Scene cleanups (#1002)
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
This commit is contained in:
parent
781d497264
commit
0b18419489
44 changed files with 281 additions and 107 deletions
|
@ -1426,7 +1426,7 @@ void func_80A781CC(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (!Gameplay_InCsMode(globalCtx)) {
|
||||
this->actor.update = EnIk_Update;
|
||||
this->actor.draw = EnIk_Draw;
|
||||
Cutscene_SetSegment(globalCtx, gNabooruKnuckleDefeatCs);
|
||||
Cutscene_SetSegment(globalCtx, gSpiritBossNabooruKnuckleDefeatCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
gSaveContext.eventChkInf[3] |= 0x1000;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue