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Scene cleanups (#1002)
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
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44 changed files with 281 additions and 107 deletions
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@ -165,7 +165,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, GlobalContext* globalCtx) {
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osSyncPrintf(VT_FGCOL(CYAN) "SHOT_SUN HIT!!!!!!!\n" VT_RST);
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if (INV_CONTENT(ITEM_ARROW_FIRE) == ITEM_NONE) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_ETCETERA, 700.0f, -800.0f, 7261.0f, 0, 0, 0, 7);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gFireArrowsCS);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaFireArrowsCS);
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if (1) {}
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gSaveContext.cutsceneTrigger = 1;
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} else {
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