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ACTOR_FLAG_11 -> ACTOR_FLAG_ENKUSA_CUT (#1065)

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Dragorn421 2021-12-27 19:24:41 +01:00 committed by GitHub
parent 965677f014
commit 0b8edc21c0
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 8 additions and 8 deletions

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@ -154,7 +154,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) {
Actor_Spawn(ac, globalCtx, sSpawnActorIds[this->type], pos.x, pos.y, pos.z, this->actor.world.rot.x,
this->actor.world.rot.y, this->actor.world.rot.z, sSpawnParams[this->type]);
if (this->children[i] != NULL) {
this->children[i]->flags |= ACTOR_FLAG_11;
this->children[i]->flags |= ACTOR_FLAG_ENKUSA_CUT;
this->children[i]->room = this->actor.room;
} else {
osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359);
@ -254,7 +254,7 @@ void ObjMure_CheckChildren(ObjMure* this, GlobalContext* globalCtx) {
if (this->children[i] != NULL) {
if (this->childrenStates[i] == OBJMURE_CHILD_STATE_0) {
if (this->children[i]->update != NULL) {
if (this->children[i]->flags & ACTOR_FLAG_11) {
if (this->children[i]->flags & ACTOR_FLAG_ENKUSA_CUT) {
this->childrenStates[i] = OBJMURE_CHILD_STATE_2;
}
} else {