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ACTOR_FLAG_11
-> ACTOR_FLAG_ENKUSA_CUT
(#1065)
This commit is contained in:
parent
965677f014
commit
0b8edc21c0
3 changed files with 8 additions and 8 deletions
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@ -110,7 +110,7 @@ typedef struct {
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#define ACTOR_FLAG_8 (1 << 8)
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#define ACTOR_FLAG_8 (1 << 8)
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#define ACTOR_FLAG_9 (1 << 9)
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#define ACTOR_FLAG_9 (1 << 9)
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#define ACTOR_FLAG_10 (1 << 10)
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#define ACTOR_FLAG_10 (1 << 10)
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#define ACTOR_FLAG_11 (1 << 11)
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#define ACTOR_FLAG_ENKUSA_CUT (1 << 11)
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#define ACTOR_FLAG_12 (1 << 12)
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#define ACTOR_FLAG_12 (1 << 12)
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#define ACTOR_FLAG_13 (1 << 13)
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#define ACTOR_FLAG_13 (1 << 13)
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#define ACTOR_FLAG_14 (1 << 14)
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#define ACTOR_FLAG_14 (1 << 14)
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@ -276,7 +276,7 @@ void EnKusa_SetupWaitObject(EnKusa* this) {
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void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx) {
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void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
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if (this->actor.flags & ACTOR_FLAG_11) {
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if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
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EnKusa_SetupCut(this);
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EnKusa_SetupCut(this);
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} else {
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} else {
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EnKusa_SetupMain(this);
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EnKusa_SetupMain(this);
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@ -315,7 +315,7 @@ void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx) {
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}
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}
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EnKusa_SetupCut(this);
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EnKusa_SetupCut(this);
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this->actor.flags |= ACTOR_FLAG_11;
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this->actor.flags |= ACTOR_FLAG_ENKUSA_CUT;
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} else {
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} else {
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if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) {
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if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) {
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this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER;
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this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER;
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@ -460,7 +460,7 @@ void EnKusa_SetupRegrow(EnKusa* this) {
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EnKusa_SetupAction(this, EnKusa_Regrow);
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EnKusa_SetupAction(this, EnKusa_Regrow);
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EnKusa_SetScaleSmall(this);
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EnKusa_SetScaleSmall(this);
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this->actor.shape.rot = this->actor.home.rot;
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this->actor.shape.rot = this->actor.home.rot;
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this->actor.flags &= ~ACTOR_FLAG_11;
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this->actor.flags &= ~ACTOR_FLAG_ENKUSA_CUT;
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}
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}
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void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx) {
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void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx) {
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@ -484,7 +484,7 @@ void EnKusa_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actionFunc(this, globalCtx);
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this->actionFunc(this, globalCtx);
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if (this->actor.flags & ACTOR_FLAG_11) {
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if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
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this->actor.shape.yOffset = -6.25f;
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this->actor.shape.yOffset = -6.25f;
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} else {
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} else {
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this->actor.shape.yOffset = 0.0f;
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this->actor.shape.yOffset = 0.0f;
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@ -495,7 +495,7 @@ void EnKusa_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 };
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static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 };
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EnKusa* this = (EnKusa*)thisx;
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EnKusa* this = (EnKusa*)thisx;
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if (this->actor.flags & ACTOR_FLAG_11) {
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if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
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Gfx_DrawDListOpa(globalCtx, object_kusa_DL_0002E0);
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Gfx_DrawDListOpa(globalCtx, object_kusa_DL_0002E0);
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} else {
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} else {
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Gfx_DrawDListOpa(globalCtx, dLists[thisx->params & 3]);
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Gfx_DrawDListOpa(globalCtx, dLists[thisx->params & 3]);
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@ -154,7 +154,7 @@ void ObjMure_SpawnActors0(ObjMure* this, GlobalContext* globalCtx) {
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Actor_Spawn(ac, globalCtx, sSpawnActorIds[this->type], pos.x, pos.y, pos.z, this->actor.world.rot.x,
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Actor_Spawn(ac, globalCtx, sSpawnActorIds[this->type], pos.x, pos.y, pos.z, this->actor.world.rot.x,
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this->actor.world.rot.y, this->actor.world.rot.z, sSpawnParams[this->type]);
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this->actor.world.rot.y, this->actor.world.rot.z, sSpawnParams[this->type]);
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if (this->children[i] != NULL) {
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if (this->children[i] != NULL) {
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this->children[i]->flags |= ACTOR_FLAG_11;
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this->children[i]->flags |= ACTOR_FLAG_ENKUSA_CUT;
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this->children[i]->room = this->actor.room;
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this->children[i]->room = this->actor.room;
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} else {
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} else {
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osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359);
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osSyncPrintf("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359);
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@ -254,7 +254,7 @@ void ObjMure_CheckChildren(ObjMure* this, GlobalContext* globalCtx) {
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if (this->children[i] != NULL) {
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if (this->children[i] != NULL) {
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if (this->childrenStates[i] == OBJMURE_CHILD_STATE_0) {
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if (this->childrenStates[i] == OBJMURE_CHILD_STATE_0) {
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if (this->children[i]->update != NULL) {
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if (this->children[i]->update != NULL) {
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if (this->children[i]->flags & ACTOR_FLAG_11) {
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if (this->children[i]->flags & ACTOR_FLAG_ENKUSA_CUT) {
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this->childrenStates[i] = OBJMURE_CHILD_STATE_2;
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this->childrenStates[i] = OBJMURE_CHILD_STATE_2;
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}
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}
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} else {
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} else {
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