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New tool: sfxconvert (#514)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new tool

* python function conventions

* new name

* new error handling

* whoops comments
This commit is contained in:
petrie911 2020-12-09 18:39:32 -06:00 committed by GitHub
parent 96512ee3ab
commit 0c2b92125f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 185 additions and 9 deletions

View file

@ -245,7 +245,7 @@ void BgGanonOtyuka_Fall(BgGanonOtyuka* this, GlobalContext* globalCtx) {
}
func_80033DB8(globalCtx, 10, 15);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 0x28, 0x2839);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 0x28, NA_SE_EV_BOX_BREAK);
}
Actor_Kill(&this->dyna.actor);
}

View file

@ -1444,7 +1444,7 @@ void func_809818FC(DemoGt* this, GlobalContext* globalCtx) {
u16 frames = globalCtx->csCtx.frames;
if (frames == 845) {
func_80078914(&this->dyna.actor.projectedPos, 0x20DE);
func_80078914(&this->dyna.actor.projectedPos, NA_SE_EV_TOWER_PARTS_BROKEN - SFX_FLAG);
}
}
void func_80981930(DemoGt* this, GlobalContext* globalCtx) {
@ -1626,7 +1626,7 @@ void func_809820AC(DemoGt* this, GlobalContext* globalCtx) {
u16 frames = globalCtx->csCtx.frames;
if (frames == 154) {
func_80078914(&this->dyna.actor.projectedPos, 0x20DE);
func_80078914(&this->dyna.actor.projectedPos, NA_SE_EV_TOWER_PARTS_BROKEN - SFX_FLAG);
}
}

View file

@ -585,7 +585,7 @@ void func_80AEBAFC(EnRu1* this) {
void func_80AEBB3C(EnRu1* this) {
if (func_800A56C8(&this->skelAnime, 5.0f)) {
func_80078914(&this->actor.projectedPos, 0x863);
func_80078914(&this->actor.projectedPos, NA_SE_PL_FACE_UP);
}
}
@ -595,13 +595,13 @@ void func_80AEBB78(EnRu1* this) {
if ((((func_800A56C8(skelAnime, 4.0f)) || (func_800A56C8(skelAnime, 13.0f))) ||
(func_800A56C8(skelAnime, 22.0f))) ||
(func_800A56C8(skelAnime, 31.0f))) {
func_80078914(&this->actor.projectedPos, 0x839);
func_80078914(&this->actor.projectedPos, NA_SE_PL_SWIM);
}
}
void func_80AEBBF4(EnRu1* this) {
if (func_800A56C8(&this->skelAnime, 8.0f)) {
func_80078914(&this->actor.projectedPos, 0x873);
func_80078914(&this->actor.projectedPos, NA_SE_PL_SUBMERGE);
}
}
@ -856,7 +856,7 @@ void func_80AEC650(EnRu1* this) {
s32 pad[2];
if (this->unk_280 == 0) {
if ((func_800A56C8(&this->skelAnime, 2.0f)) || (func_800A56C8(&this->skelAnime, 7.0f))) {
func_80078914(&this->actor.projectedPos, 0x803);
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
}
}
}
@ -1926,7 +1926,7 @@ void func_80AEF40C(EnRu1* this) {
if ((func_800A56C8(skelAnime, 2.0f)) || (func_800A56C8(skelAnime, 7.0f)) || (func_800A56C8(skelAnime, 12.0f)) ||
(func_800A56C8(skelAnime, 18.0f)) || (func_800A56C8(skelAnime, 25.0f)) || (func_800A56C8(skelAnime, 33.0f))) {
func_80078914(&this->actor.projectedPos, 0x803);
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
}
}

View file

@ -212,7 +212,7 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) {
void ObjKibako_SetupHeld(ObjKibako* this) {
this->actionFunc = ObjKibako_Held;
this->actor.room = -1;
func_8002F7DC(&this->actor, 0x878);
func_8002F7DC(&this->actor, NA_SE_PL_PULL_UP_WOODBOX);
}
void ObjKibako_Held(ObjKibako* this, GlobalContext* globalCtx) {