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New tool: sfxconvert (#514)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new tool

* python function conventions

* new name

* new error handling

* whoops comments
This commit is contained in:
petrie911 2020-12-09 18:39:32 -06:00 committed by GitHub
parent 96512ee3ab
commit 0c2b92125f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 185 additions and 9 deletions

View file

@ -1444,7 +1444,7 @@ void func_809818FC(DemoGt* this, GlobalContext* globalCtx) {
u16 frames = globalCtx->csCtx.frames;
if (frames == 845) {
func_80078914(&this->dyna.actor.projectedPos, 0x20DE);
func_80078914(&this->dyna.actor.projectedPos, NA_SE_EV_TOWER_PARTS_BROKEN - SFX_FLAG);
}
}
void func_80981930(DemoGt* this, GlobalContext* globalCtx) {
@ -1626,7 +1626,7 @@ void func_809820AC(DemoGt* this, GlobalContext* globalCtx) {
u16 frames = globalCtx->csCtx.frames;
if (frames == 154) {
func_80078914(&this->dyna.actor.projectedPos, 0x20DE);
func_80078914(&this->dyna.actor.projectedPos, NA_SE_EV_TOWER_PARTS_BROKEN - SFX_FLAG);
}
}