mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-10 02:54:24 +00:00
variables.h cleaning: migrate audio variables (#2504)
* migrate audio variables, fix libultra thing * remove extra newlines * fix * add required pragmas * fix bss * audio table fixes * fix bss
This commit is contained in:
parent
80564bf40b
commit
0c5282ba66
26 changed files with 122 additions and 110 deletions
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@ -6,6 +6,8 @@
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#include "z64math.h"
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#include "libc/assert.h"
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#define MAX_CHANNELS_PER_BANK 3
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typedef enum SfxBankType {
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/* 0 */ BANK_PLAYER,
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/* 1 */ BANK_ITEM,
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@ -178,4 +180,36 @@ extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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extern SfxParams* gSfxParams[7];
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extern char D_80133390[];
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extern char D_80133398[];
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extern u8 gSfxRequestWriteIndex;
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extern u8 gSfxRequestReadIndex;
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extern SfxBankEntry* gSfxBanks[7];
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extern u8 gSfxBankSizes[];
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extern u8 gSfxChannelLayout;
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extern u16 D_801333D0;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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#if DEBUG_FEATURES
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F8;
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#endif
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extern SfxBankEntry D_8016BAD0[9];
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extern SfxBankEntry D_8016BC80[12];
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extern SfxBankEntry D_8016BEC0[22];
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extern SfxBankEntry D_8016C2E0[20];
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extern SfxBankEntry D_8016C6A0[8];
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extern SfxBankEntry D_8016C820[3];
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extern SfxBankEntry D_8016C8B0[5];
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extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSfxBankMuted[];
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u8 gAudioSfxSwapMode[10];
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#endif
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@ -3,6 +3,6 @@
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#include "pfs.h"
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extern __OSInode __osPfsInodeCache;
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extern u8 __osPfsInodeCacheBank;
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#endif
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@ -24,89 +24,10 @@ extern s16 gSpoilingItemReverts[3];
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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extern u64 gMojiFontTex[]; // original name: "font_ff"
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extern s16* gWaveSamples[9];
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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extern f32 gPitchFrequencies[];
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extern u8 gDefaultShortNoteVelocityTable[16];
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extern u8 gDefaultShortNoteGateTimeTable[16];
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extern EnvelopePoint gDefaultEnvelope[4];
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extern NoteSubEu gZeroNoteSub;
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extern NoteSubEu gDefaultNoteSub;
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extern u16 gHaasEffectDelaySizes[64];
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extern s16 D_8012FBA8[];
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extern f32 gHeadsetPanVolume[128];
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extern f32 gStereoPanVolume[128];
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extern f32 gDefaultPanVolume[128];
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extern s16 gLowPassFilterData[16 * 8];
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extern s16 gHighPassFilterData[15 * 8];
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extern s32 gAudioContextInitialized;
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extern u8 gIsLargeSfxBank[7];
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extern u8 gChannelsPerBank[4][7];
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extern u8 gUsedChannelsPerBank[4][7];
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extern u8 gMorphaTransposeTable[16];
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extern u8* gFrogsSongPtr;
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extern OcarinaNote* gScarecrowLongSongPtr;
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extern u8* gScarecrowSpawnSongPtr;
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extern OcarinaSongButtons gOcarinaSongButtons[];
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extern SfxParams* gSfxParams[7];
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extern char D_80133390[];
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extern char D_80133398[];
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extern u8 gSfxRequestWriteIndex;
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extern u8 gSfxRequestReadIndex;
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extern SfxBankEntry* gSfxBanks[7];
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extern u8 gSfxBankSizes[];
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extern u8 gSfxChannelLayout;
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extern u16 D_801333D0;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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#if DEBUG_FEATURES
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F8;
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#endif
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extern u8 gSeqCmdWritePos;
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extern u8 gSeqCmdReadPos;
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extern u8 gStartSeqDisabled;
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#if DEBUG_FEATURES
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extern u8 gAudioDebugPrintSeqCmd;
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#endif
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extern u8 gSoundOutputModes[];
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extern u8 gAudioSpecId;
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extern u8 D_80133418;
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extern AudioSpec gAudioSpecs[18];
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extern u8 __osPfsInodeCacheBank;
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extern s32 __osPfsLastChannel;
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extern TempoData gTempoData;
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extern AudioHeapInitSizes gAudioHeapInitSizes;
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extern s16 gOcarinaSongItemMap[];
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extern AudioTable gSoundFontTable;
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extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern struct MapData* gMapData;
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extern u8 gBossMarkState;
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extern f32 gBossMarkScale;
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extern u32 D_8016139C;
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extern PauseMapMarksData* gLoadedPauseMarkDataTable;
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extern SfxBankEntry D_8016BAD0[9];
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extern SfxBankEntry D_8016BC80[12];
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extern SfxBankEntry D_8016BEC0[22];
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extern SfxBankEntry D_8016C2E0[20];
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extern SfxBankEntry D_8016C6A0[8];
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extern SfxBankEntry D_8016C820[3];
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extern SfxBankEntry D_8016C8B0[5];
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extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSfxBankMuted[];
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u8 gAudioSfxSwapMode[10];
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extern ActiveSequence gActiveSeqs[4];
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extern AudioContext gAudioCtx;
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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#endif
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@ -31,8 +31,6 @@ typedef void (*AudioCustomUpdateFunction)(void);
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#define SEQ_NUM_CHANNELS 16
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#define SEQ_IO_VAL_NONE -1
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#define MAX_CHANNELS_PER_BANK 3
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#define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing
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#define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts
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#define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half
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@ -1221,4 +1219,52 @@ void Audio_InitSound(void);
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void func_800F7170(void);
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void func_800F71BC(s32 arg0);
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extern s16* gWaveSamples[9];
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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extern f32 gPitchFrequencies[];
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extern u8 gDefaultShortNoteVelocityTable[16];
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extern u8 gDefaultShortNoteGateTimeTable[16];
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extern EnvelopePoint gDefaultEnvelope[4];
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extern NoteSubEu gZeroNoteSub;
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extern NoteSubEu gDefaultNoteSub;
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extern u16 gHaasEffectDelaySizes[64];
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extern s16 D_8012FBA8[];
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extern f32 gHeadsetPanVolume[128];
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extern f32 gStereoPanVolume[128];
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extern f32 gDefaultPanVolume[128];
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extern s16 gLowPassFilterData[16 * 8];
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extern s16 gHighPassFilterData[15 * 8];
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extern s32 gAudioContextInitialized;
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extern u8 gIsLargeSfxBank[7];
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extern u8 gChannelsPerBank[4][7];
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extern u8 gUsedChannelsPerBank[4][7];
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extern u8 gMorphaTransposeTable[16];
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extern u8 gSeqCmdWritePos;
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extern u8 gSeqCmdReadPos;
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extern u8 gStartSeqDisabled;
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#if DEBUG_FEATURES
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extern u8 gAudioDebugPrintSeqCmd;
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#endif
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extern u8 gSoundOutputModes[];
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extern u8 gAudioSpecId;
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extern u8 D_80133418;
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extern AudioSpec gAudioSpecs[18];
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extern TempoData gTempoData;
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extern AudioHeapInitSizes gAudioHeapInitSizes;
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extern s16 gOcarinaSongItemMap[];
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extern AudioTable gSequenceTable;
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extern AudioTable gSoundFontTable;
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extern u8 gSequenceFontTable[];
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extern AudioTable gSampleBankTable;
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extern ActiveSequence gActiveSeqs[4];
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extern AudioContext gAudioCtx;
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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#endif
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@ -188,4 +188,9 @@ void AudioOcarina_MemoryGameInit(u8 minigameRound);
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s32 AudioOcarina_MemoryGameNextNote(void);
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void AudioOcarina_PlayLongScarecrowSong(void);
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extern u8* gFrogsSongPtr;
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extern OcarinaNote* gScarecrowLongSongPtr;
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extern u8* gScarecrowSpawnSongPtr;
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extern OcarinaSongButtons gOcarinaSongButtons[];
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#endif
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@ -1228,7 +1228,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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}
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// Set audio tables pointers
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gAudioCtx.sequenceTable = (AudioTable*)gSequenceTable;
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gAudioCtx.sequenceTable = &gSequenceTable;
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gAudioCtx.soundFontTable = &gSoundFontTable;
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gAudioCtx.sampleBankTable = &gSampleBankTable;
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gAudioCtx.sequenceFontTable = gSequenceFontTable;
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// Symbol definition
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extern AudioTable gSampleBankTable;
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#pragma weak gSampleBankTable = sSampleBankTableHeader
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// Externs for table
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// Symbol definition
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extern AudioTable gSequenceTable;
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#pragma weak gSequenceTable = sSequenceTableHeader
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// Externs for table
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// Symbol definition
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extern AudioTable gSoundFontTable;
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#pragma weak gSoundFontTable = sSoundFontTableHeader
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// Externs for table
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#include "global.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:20" \
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"pal-1.0:18 pal-1.1:18"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:22" \
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"pal-1.0:20 pal-1.1:20"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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#include "global.h"
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#pragma increment_block_number "ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:84 pal-1.1:84"
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#pragma increment_block_number "ntsc-1.0:88 ntsc-1.1:88 ntsc-1.2:88 pal-1.0:86 pal-1.1:86"
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typedef struct FaultMgr {
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OSThread thread;
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:0 ntsc-1.0:49 ntsc-1.1:49 ntsc-1.2:49 pal-1.0:47 pal-1.1:47"
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"ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49"
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extern u8 _buffersSegmentEnd[];
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:102 pal-1.1:102"
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"ique-cn:128 ntsc-1.0:106 ntsc-1.1:106 ntsc-1.2:106 pal-1.0:104 pal-1.1:104"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "ique-cn:192 ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200 pal-1.0:200 pal-1.1:200"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ique-cn:128 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
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#pragma increment_block_number "gc-eu:133 gc-eu-mq:133 gc-jp:135 gc-jp-ce:135 gc-jp-mq:135 gc-us:135 gc-us-mq:135" \
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"ique-cn:125 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:142 pal-1.1:142"
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#include "libu64/debug.h"
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#include "kaleido_manager.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#include "libc64/qrand.h"
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#include "libu64/gfxprint.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:128 pal-1.1:128"
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#if !PLATFORM_IQUE
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#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
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#include "ultra64.h"
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#include "global.h"
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extern s32 __osPfsLastChannel;
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s32 __osContRamWrite(OSMesgQueue* mq, s32 channel, u16 address, u8* buffer, s32 force) {
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#ifndef BBPLAYER
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s32 ret = 0;
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#include "z64audio.h"
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#include "z64thread.h"
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#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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typedef struct struct_801D9C30 {
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/* 0x000 */ s32 unk_000; // disk start
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@ -124,8 +124,8 @@ static ColliderCylinderInit sLightBallCylinderInit = {
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static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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static EnGanonMant* sCape;
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_tw/object_tw.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#define FLAGS \
|
||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||
ACTOR_FLAG_DRAW_CULLING_DISABLED)
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_bv/object_bv.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
|
||||
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#define FLAGS \
|
||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
|
||||
#include "assets/objects/object_warp1/object_warp1.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
void DoorWarp1_Init(Actor* thisx, PlayState* play);
|
||||
|
|
|
@ -30,8 +30,8 @@
|
|||
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
|
||||
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:128" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
||||
|
@ -1412,8 +1412,8 @@ void func_80B3F3D8(void) {
|
|||
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:128 gc-jp:64 gc-jp-ce:64 gc-jp-mq:128 gc-us:64 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:64 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
|
||||
static Vec3f D_80B42DA0;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ntsc-1.0:0" \
|
||||
#pragma increment_block_number "gc-eu:32 gc-eu-mq:32 gc-jp:32 gc-jp-ce:32 gc-jp-mq:32 gc-us:32 gc-us-mq:32 ntsc-1.0:0" \
|
||||
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
|
|
@ -360,14 +360,14 @@ void Player_Action_CsAction(Player* this, PlayState* play);
|
|||
// .bss part 1
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
|
||||
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
static s32 D_80858AA0;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
static s32 sSavedCurrentMask;
|
||||
static Vec3f sInteractWallCheckResult;
|
||||
|
|
Loading…
Add table
Reference in a new issue