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Minor Misc Cleanup 3 (#1502)

* more misc cleanup

* remove z64 conflicts

* undo ISVDbg
This commit is contained in:
engineer124 2023-07-06 08:36:19 +10:00 committed by GitHub
parent 54638f9768
commit 0ce0313342
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 155 additions and 151 deletions

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@ -2880,21 +2880,25 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
if (!(dyna->bitFlag & DYNAPOLY_INVALIDATE_LOOKUP) &&
(BgActor_IsTransformUnchanged(&dyna->bgActors[bgId]) == true)) {
s32 pi;
for (pi = *polyStartIndex; pi < *polyStartIndex + pbgdata->numPolygons; pi++) {
CollisionPoly* poly = &dyna->polyList[pi];
s16 normalY = poly->normal.y;
if (normalY > COLPOLY_SNORMAL(0.5f)) {
s16 polyIndex = pi;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.floor, &polyIndex);
} else if (normalY < COLPOLY_SNORMAL(-0.8f)) {
if (!(dyna->bgActorFlags[bgId] & BGACTOR_CEILING_COLLISION_DISABLED)) {
s16 polyIndex = pi;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.ceiling,
&polyIndex);
}
} else {
s16 polyIndex = pi;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.wall, &polyIndex);
}
}
@ -2914,6 +2918,7 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
for (i = 0; i < pbgdata->numVertices; i++) {
Vec3f vtx;
Vec3f vtxT; // Vtx after mtx transform
Math_Vec3s_ToVec3f(&vtx, &pbgdata->vtxList[i]);
SkinMatrix_Vec3fMtxFMultXYZ(&mtx, &vtx, &vtxT);
BgCheck_Vec3fToVec3s(&dyna->vtxList[*vtxStartIndex + i], &vtxT);
@ -2936,7 +2941,7 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
sphere->center.x = newCenterPoint.x;
sphere->center.y = newCenterPoint.y;
sphere->center.z = newCenterPoint.z;
newRadiusSq = -100.0f;
newRadiusSq = -SQ(10.0f);
for (i = 0; i < pbgdata->numVertices; i++) {
f32 radiusSq;
@ -2989,12 +2994,15 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
newPoly->dist = -DOTXYZ(newNormal, dVtxList[(u32)COLPOLY_VTX_INDEX(newPoly->flags_vIA)]);
if (newNormal.y > 0.5f) {
s16 polyId = *polyStartIndex + i;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.floor, &polyId);
} else if (newNormal.y < -0.8f) {
s16 polyId = *polyStartIndex + i;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.ceiling, &polyId);
} else {
s16 polyId = *polyStartIndex + i;
DynaSSNodeList_SetSSListHead(&dyna->polyNodes, &dyna->bgActors[bgId].dynaLookup.wall, &polyId);
}
}
@ -3013,7 +3021,7 @@ void DynaPoly_UnsetAllInteractFlags(PlayState* play, DynaCollisionContext* dyna,
dynaActor = DynaPoly_GetActor(&play->colCtx, i);
if (dynaActor != NULL && &dynaActor->actor == actor) {
DynaPolyActor_UnsetAllInteractFlags((DynaPolyActor*)actor);
return;
break;
}
}
}