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Automate fixing BSS ordering (#2009)
* Automate fixing BSS ordering * Typo * Some cleanups * Move pragma check after printing BSS info * Some proofreading * multiprocessing, require version, some colors * Tweak output * Black + mypy * Move logging and sys.exit out of helper functions * Use stdout instead of stderr in fix_bss.py * Add suggestion to conflicting offsets error Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove var = list[T]() * Improve error handling Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Add error if no pointers to BSS * Add comment about process_file_worker * Only print updates if stdout is a tty * Use new binary-search-esque candidate generation algorithm Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Add Wikipedia link * More comment tweaks --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -8,8 +8,7 @@
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#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "assets/objects/object_bdoor/object_bdoor.h"
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// For retail BSS ordering, the block number of sCurCeilingPoly
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// must be between 2 and 243 inclusive.
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
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static CollisionPoly* sCurCeilingPoly;
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static s32 sCurCeilingBgId;
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@ -1906,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
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return false;
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}
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#pragma increment_block_number 22
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22"
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// Local data used for Farore's Wind light (stored in BSS)
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LightInfo D_8015BC00;
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