mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Configure offsets for code and overlay assets
This commit is contained in:
parent
8e0199bcc0
commit
0e43c07aa5
44 changed files with 1012 additions and 335 deletions
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@ -1,13 +1,13 @@
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<Root>
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
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<File Name="code" OutName="z_fbdemo_circle">
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
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<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
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<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
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<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
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<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
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<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sTransCircleDL" Offset="0x10FF68"/>-->
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<!--<DList Name="sTransCircleDL" Offset="0x1220"/>-->
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</File>
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</File>
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</Root>
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</Root>
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@ -1,7 +1,7 @@
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<Root>
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
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<File Name="code" OutName="z_fbdemo_triforce">
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<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
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<DList Name="sTransTriforceDL" Offset="0x0"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
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<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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</File>
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</File>
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@ -1,10 +1,10 @@
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<Root>
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<Root>
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30">
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<File Name="code" OutName="z_fbdemo_wipe1">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
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<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!-- <DList Name="sTransWipeDL" Offset="0x10EC30"/> -->
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<!-- <DList Name="sTransWipeDL" Offset="0x990"/> -->
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
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<File Name="ovl_Arrow_Fire">
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1C80" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D30" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
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<File Name="ovl_Arrow_Ice">
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1CA0" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D50" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
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<File Name="ovl_Arrow_Light">
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0xA00" Static="On"/>
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1200" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
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<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
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<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
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<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
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<DList Name="sModelDL" Offset="0x1360" Static="On"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,29 +1,29 @@
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<Root>
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<Root>
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<File Name="ovl_Bg_Ganon_Otyuka" BaseAddress="0x80875920" RangeStart="0x11C0" RangeEnd="0x259C">
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<File Name="ovl_Bg_Ganon_Otyuka">
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<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x11C0"/>
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<Texture Name="sPlatformTex" OutName="platform_tex" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Array Name="sPlatformTopVtx" Count="4" Offset="0x19C8">
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<Array Name="sPlatformTopVtx" Count="4" Offset="0x808">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sPlatformMaterialDL" Offset="0x1A08"/>
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<DList Name="sPlatformMaterialDL" Offset="0x848"/>
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<DList Name="sPlatformTopDL" Offset="0x1A90"/>
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<DList Name="sPlatformTopDL" Offset="0x8D0"/>
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<Array Name="sPlatformBottomVtx" Count="4" Offset="0x1AA8">
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<Array Name="sPlatformBottomVtx" Count="4" Offset="0x8E8">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sPlatformBottomDL" Offset="0x1AE8"/>
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<DList Name="sPlatformBottomDL" Offset="0x928"/>
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<Array Name="sPlatformSideVtx" Count="4" Offset="0x01B00">
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<Array Name="sPlatformSideVtx" Count="4" Offset="0x940">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sPlatformSideDL" Offset="0x1B40"/>
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<DList Name="sPlatformSideDL" Offset="0x980"/>
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<Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x1B58"/>
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<Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x998"/>
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<Array Name="sFlashVtx" Count="8" Offset="0x2358">
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<Array Name="sFlashVtx" Count="8" Offset="0x1198">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sFlashDL" Offset="0x23D8"/>
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<DList Name="sFlashDL" Offset="0x1218"/>
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<Collision Name="sCol" Offset="0x2570"/>
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<Collision Name="sCol" Offset="0x13B0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,10 +1,10 @@
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<Root>
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<Root>
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<File Name="ovl_Bg_Jya_Cobra" BaseAddress="0x808958f0" RangeStart="0x1980" RangeEnd="0x19F8">
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<File Name="ovl_Bg_Jya_Cobra">
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<Array Name="sShadowVtx" Count="4" Offset="0x1980">
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<Array Name="sShadowVtx" Count="4" Offset="0x0">
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<Vtx/>
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<Vtx/>
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</Array>
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</Array>
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<DList Name="sShadowDL" Offset="0x19C0"/>
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<DList Name="sShadowDL" Offset="0x40"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
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<File Name="ovl_Boss_Dodongo">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x0"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x2000"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,53 +1,53 @@
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<Root>
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="ovl_Boss_Ganon" BaseAddress="0x808D6870" RangeStart="0xE6B8" RangeEnd="0x211D8">
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<File Name="ovl_Boss_Ganon">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x12200" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12E00" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13A00" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14600" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x15200" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15E00" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16A00" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17600" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x18200" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x1FCF0" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x1FD28" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x1FD60" Static="Off"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x1FD98" Static="Off"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
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<DList Name="gGanondorfLightStreak5DL" Offset="0x1FDD0" Static="Off"/>
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<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
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<DList Name="gGanondorfLightStreak6DL" Offset="0x1FE08" Static="Off"/>
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<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
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<DList Name="gGanondorfLightStreak7DL" Offset="0x1FE40" Static="Off"/>
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<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
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<DList Name="gGanondorfLightStreak8DL" Offset="0x1FE78" Static="Off"/>
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<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
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<DList Name="gGanondorfLightStreak9DL" Offset="0x1FEB0" Static="Off"/>
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<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
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<DList Name="gGanondorfLightStreak10DL" Offset="0x1FEE8" Static="Off"/>
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<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
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<DList Name="gGanondorfLightStreak11DL" Offset="0x1FF20" Static="Off"/>
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<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
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<DList Name="gGanondorfLightStreak12DL" Offset="0x1FF58" Static="Off"/>
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<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
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<DList Name="gGanondorfShadowSetupDL" Offset="0xE6F8" Static="Off"/>
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<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
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<DList Name="gGanondorfShadowModelDL" Offset="0xE718" Static="Off"/>
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<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
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<DList Name="gGanondorfTriforceDL" Offset="0xF788" Static="Off"/>
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<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
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<DList Name="gGanondorfWindowShardMaterialDL" Offset="0xFC78" Static="Off"/>
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<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
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<DList Name="gGanondorfWindowShardModelDL" Offset="0xFD20" Static="Off"/>
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<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
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<DList Name="gGanondorfLightBallMaterialDL" Offset="0x11578" Static="Off"/>
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<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
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<DList Name="gGanondorfSquareDL" Offset="0x115E8" Static="Off"/>
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<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
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<DList Name="gGanondorfLightningDL" Offset="0x1A640" Static="Off"/>
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<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
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<DList Name="gGanondorfUnusedDL" Offset="0x1A6F0" Static="Off"/>
|
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
|
||||||
<DList Name="gGanondorfLightRayTriDL" Offset="0x1A768" Static="Off"/>
|
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
|
||||||
<DList Name="gGanondorfLightFlecksDL" Offset="0x1C1C0" Static="Off"/>
|
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
|
||||||
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0x1C2B0" Static="Off"/>
|
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
|
||||||
<DList Name="gGanondorfDotDL" Offset="0x1C358" Static="Off"/>
|
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
|
||||||
<DList Name="gGanondorfShockwaveDL" Offset="0x1CDC0" Static="Off"/>
|
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
|
||||||
<DList Name="gGanondorfImpactDarkDL" Offset="0x1DC58" Static="Off"/>
|
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
|
||||||
<DList Name="gGanondorfImpactLightDL" Offset="0x1DD70" Static="Off"/>
|
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
|
||||||
<DList Name="gGanondorfShockGlowDL" Offset="0x1EEC8" Static="Off"/>
|
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
|
||||||
<DList Name="gGanondorfLightCoreDL" Offset="0x20228" Static="Off"/>
|
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
|
||||||
<DList Name="gGanondorfShockDL" Offset="0x202F0" Static="Off"/>
|
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
|
||||||
<DList Name="gGanondorfVortexDL" Offset="0x210D0" Static="Off"/>
|
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,29 +1,29 @@
|
||||||
<Root>
|
<Root>
|
||||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||||
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCF40" RangeStart="0xA2C8" RangeEnd="0x10778">
|
<File Name="ovl_Boss_Ganon2">
|
||||||
<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0xA2C8"/>
|
<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||||
<DList Name="gGanonLightOrbMaterialDL" Offset="0xB308"/>
|
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
|
||||||
<DList Name="gGanonLightOrbModelDL" Offset="0xB378"/>
|
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
|
||||||
<DList Name="gGanonShadowMaterialDL" Offset="0xB3D0"/>
|
<DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
|
||||||
<DList Name="gGanonShadowModelDL" Offset="0xB3F0"/>
|
<DList Name="gGanonShadowModelDL" Offset="0x1128"/>
|
||||||
<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0xB420"/>
|
<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0x1158"/>
|
||||||
<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0xB820"/>
|
<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0x1558"/>
|
||||||
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0xBA20">
|
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="gGanonSwordTrailDL" Offset="0xBB80"/>
|
<DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
|
||||||
<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0xBC98"/>
|
<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
|
||||||
<DList Name="gGanonTriforceDL" Offset="0xCCD8"/>
|
<DList Name="gGanonTriforceDL" Offset="0x2A10"/>
|
||||||
<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0xCD58"/>
|
<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
|
||||||
<DList Name="gGanonLightningDL" Offset="0xD798"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
<DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
|
||||||
<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0xD820"/>
|
<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0x3558"/>
|
||||||
<DList Name="gGanonFireRingDL" Offset="0xE1C0"/> <!-- Original name is "ganon_fire_modelT" -->
|
<DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
|
||||||
<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0xE2E0"/>
|
<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0x4018"/>
|
||||||
<DList Name="gGanonZeldaMagicDL" Offset="0xEC40"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
<DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
|
||||||
<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0xED48"/>
|
<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
|
||||||
<DList Name="gGanonMasterSwordShadowDL" Offset="0xF188"/> <!-- Original name is "master_sword_shadow_model" -->
|
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0"/> <!-- Original name is "master_sword_shadow_model" -->
|
||||||
<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0xF208"/>
|
<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
|
||||||
<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0xF408"/>
|
<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0x5140"/>
|
||||||
<DList Name="gGanonMasterSwordDL" Offset="0x103A8"/> <!-- Original name is "master_gn2_swordB_model" -->
|
<DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Boss_Sst" BaseAddress="0x8092C5D0" RangeStart="0xA3C0" RangeEnd="0xAD70">
|
<File Name="ovl_Boss_Sst">
|
||||||
<DList Name="sBodyStaticDList" Offset="0xA3C0"/>
|
<DList Name="sBodyStaticDList" Offset="0x0"/>
|
||||||
<DList Name="sHandTrailDList" Offset="0xA3D8"/>
|
<DList Name="sHandTrailDList" Offset="0x18"/>
|
||||||
<DList Name="sIntroVanishDList" Offset="0xA838"/>
|
<DList Name="sIntroVanishDList" Offset="0x478"/>
|
||||||
<DList Name="sShadowDList" Offset="0xACF0"/>
|
<DList Name="sShadowDList" Offset="0x930"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Demo_Shd" BaseAddress="0x80991230" RangeStart="0x450" RangeEnd="0x23D0">
|
<File Name="ovl_Demo_Shd">
|
||||||
|
|
||||||
<DList Name="D_809932D0" Offset="0x20A0"/>
|
<DList Name="D_809932D0" Offset="0x1C50"/>
|
||||||
<DList Name="D_80993390" Offset="0x2160"/>
|
<DList Name="D_80993390" Offset="0x1D10"/>
|
||||||
<DList Name="D_809934B8" Offset="0x2288"/>
|
<DList Name="D_809934B8" Offset="0x1E38"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Effect_Ss_Fhg_Flash" BaseAddress="0x809A4660" RangeStart="0xA60" RangeEnd="0xF18">
|
<File Name="ovl_Effect_Ss_Fhg_Flash">
|
||||||
<Array Name="sShockVtx" Count="4" Offset="0xA60">
|
<Array Name="sShockVtx" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sShockDL" Offset="0xAA0"/>
|
<DList Name="sShockDL" Offset="0x40"/>
|
||||||
<Texture Name="sShockTex" OutName="shock" Format="i8" Width="32" Height="32" Offset="0xB18"/>
|
<Texture Name="sShockTex" OutName="shock" Format="i8" Width="32" Height="32" Offset="0xB8"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,16 +1,16 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Elf_Msg" BaseAddress="0x809ACB20" RangeStart="0x758" RangeEnd="0x9D8">
|
<File Name="ovl_Elf_Msg">
|
||||||
|
|
||||||
<DList Name="D_809AD278" Offset="0x758"/>
|
<DList Name="D_809AD278" Offset="0x0"/>
|
||||||
|
|
||||||
<Array Name="sCylinderVtx" Count="16" Offset="0x798">
|
<Array Name="sCylinderVtx" Count="16" Offset="0x40">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sCylinderDL" Offset="0x898"/>
|
<DList Name="sCylinderDL" Offset="0x140"/>
|
||||||
|
|
||||||
<Array Name="sCubeVtx" Count="8" Offset="0x918">
|
<Array Name="sCubeVtx" Count="8" Offset="0x1C0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sCubeDL" Offset="0x998"/>
|
<DList Name="sCubeDL" Offset="0x240"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Elf_Msg2" BaseAddress="0x809AD700" RangeStart="0x538" RangeEnd="0x638">
|
<File Name="ovl_Elf_Msg2">
|
||||||
|
|
||||||
<DList Name="D_809ADC38" Offset="0x538"/>
|
<DList Name="D_809ADC38" Offset="0x0"/>
|
||||||
|
|
||||||
<Array Name="sCubeVtx" Count="8" Offset="0x578">
|
<Array Name="sCubeVtx" Count="8" Offset="0x40">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sCubeDL" Offset="0x5F8"/>
|
<DList Name="sCubeDL" Offset="0xC0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Bili" BaseAddress="0x809BF8A0" RangeStart="0x1E50" RangeEnd="0x1E70">
|
<File Name="ovl_En_Bili">
|
||||||
<DList Name="D_809C16F0" Offset="0x1E50"/>
|
<DList Name="D_809C16F0" Offset="0x0"/>
|
||||||
<DList Name="D_809C1700" Offset="0x1E60"/>
|
<DList Name="D_809C1700" Offset="0x10"/>
|
||||||
|
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Clear_Tag" BaseAddress="0x809D35B0" RangeStart="0x26F0" RangeEnd="0x89F0">
|
<File Name="ovl_En_Clear_Tag">
|
||||||
<DList Name="gArwingDL" Offset="0x26F0"/>
|
<DList Name="gArwingDL" Offset="0x0"/>
|
||||||
<DList Name="gArwingLaserDL" Offset="0x6388"/>
|
<DList Name="gArwingLaserDL" Offset="0x3C98"/>
|
||||||
<DList Name="gArwingBackfireDL" Offset="0x6688"/>
|
<DList Name="gArwingBackfireDL" Offset="0x3F98"/>
|
||||||
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x6A38"/>
|
<DList Name="gArwingDebrisEffectMaterialDL" Offset="0x4348"/>
|
||||||
<DList Name="gArwingDebrisEffectDL" Offset="0x6AB8"/>
|
<DList Name="gArwingDebrisEffectDL" Offset="0x43C8"/>
|
||||||
<DList Name="gArwingFireEffectMaterialDL" Offset="0x7100"/>
|
<DList Name="gArwingFireEffectMaterialDL" Offset="0x4A10"/>
|
||||||
<DList Name="gArwingFireEffectDL" Offset="0x71A8"/>
|
<DList Name="gArwingFireEffectDL" Offset="0x4AB8"/>
|
||||||
<DList Name="gArwingFlashEffectDL" Offset="0x8208"/>
|
<DList Name="gArwingFlashEffectDL" Offset="0x5B18"/>
|
||||||
<DList Name="gArwingFlashEffectGroundDL" Offset="0x84B8"/>
|
<DList Name="gArwingFlashEffectGroundDL" Offset="0x5DC8"/>
|
||||||
<DList Name="gArwingShadowDL" Offset="0x8970"/>
|
<DList Name="gArwingShadowDL" Offset="0x6280"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,21 +1,21 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Ganon_Mant" BaseAddress="0x80A23D60" RangeStart="0x1218" RangeEnd="0x4118">
|
<File Name="ovl_En_Ganon_Mant">
|
||||||
<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x1218"/>
|
<Texture Name="gMantTex" OutName="mant" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||||
|
|
||||||
<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x2218"/>
|
<Texture Name="gMantUnusedTex" OutName="mant_unused" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||||
|
|
||||||
<Array Name="gMant1Vtx" Count="144" Offset="0x2A18">
|
<Array Name="gMant1Vtx" Count="144" Offset="0x1800">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
|
|
||||||
<DList Name="gMantMaterialDL" Offset="0x3318"/>
|
<DList Name="gMantMaterialDL" Offset="0x2100"/>
|
||||||
|
|
||||||
<!-- ! @bug gMantUnusedTex is 32x32 not 32x64, however this dlist is unused -->
|
<!-- ! @bug gMantUnusedTex is 32x32 not 32x64, however this dlist is unused -->
|
||||||
<DList Name="gMantUnusedMaterialDL" Offset="0x3370"/>
|
<DList Name="gMantUnusedMaterialDL" Offset="0x2158"/>
|
||||||
|
|
||||||
<DList Name="gMantDL" Offset="0x33C8"/>
|
<DList Name="gMantDL" Offset="0x21B0"/>
|
||||||
|
|
||||||
<Array Name="gMant2Vtx" Count="144" Offset="0x3818">
|
<Array Name="gMant2Vtx" Count="144" Offset="0x2600">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
</File>
|
</File>
|
||||||
|
|
|
@ -1,19 +1,19 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Ganon_Organ" BaseAddress="0x80A28000" RangeStart="0x3E0" RangeEnd="0x6F70">
|
<File Name="ovl_En_Ganon_Organ">
|
||||||
<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x3E8"/>
|
<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x0"/>
|
||||||
<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0xBE8"/>
|
<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0x800"/>
|
||||||
<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xDE8"/>
|
<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xA00"/>
|
||||||
<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xE68"/>
|
<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xA80"/>
|
||||||
<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0x1068"/>
|
<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0xC80"/>
|
||||||
<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0x1268"/>
|
<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0xE80"/>
|
||||||
<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0x12E8"/>
|
<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0xF00"/>
|
||||||
<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x14E8"/>
|
<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x1100"/>
|
||||||
<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x16E8"/>
|
<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x1300"/>
|
||||||
<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x17E8"/>
|
<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x1400"/>
|
||||||
<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x19E8"/>
|
<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
|
||||||
<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1A28"/>
|
<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1640"/>
|
||||||
|
|
||||||
<DList Name="sRoomOrganAndFloorDL" Offset="0x4CA8"/>
|
<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
|
||||||
<DList Name="sRoomStatuesDL" Offset="0x6AB0"/>
|
<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Holl" BaseAddress="0x80A58C10" RangeStart="0xE78" RangeEnd="0xEE0">
|
<File Name="ovl_En_Holl">
|
||||||
<Array Name="sPlaneVtx" Count="4" Offset="0xE78">
|
<Array Name="sPlaneVtx" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sPlaneDL" Offset="0xEB8"/>
|
<DList Name="sPlaneDL" Offset="0x40"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,38 +1,38 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
|
<File Name="ovl_En_Jsjutan">
|
||||||
<!-- D_80A8AA98. Carpet texture. -->
|
<!-- D_80A8AA98. Carpet texture. -->
|
||||||
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
|
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||||
|
|
||||||
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
|
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
|
||||||
<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
|
<Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
|
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
|
||||||
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
|
<Array Name="sShadowEvenVtx" Count="144" Offset="0x1900">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
|
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
|
||||||
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
|
<Array Name="sCarpetOddVtx" Count="144" Offset="0x2200">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
|
|
||||||
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
|
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
|
||||||
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
|
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x3B78"/>
|
||||||
|
|
||||||
<!-- D_80A8D598. Draws the carpet's texture. -->
|
<!-- D_80A8D598. Draws the carpet's texture. -->
|
||||||
<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
|
<DList Name="sCarpetMaterialDL" Offset="0x2B00"/>
|
||||||
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
|
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
|
||||||
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
|
<DList Name="sShadowMaterialDL" Offset="0x2B80"/>
|
||||||
|
|
||||||
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
|
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
|
||||||
<DList Name="sModelDL" Offset="0x3EE8"/>
|
<DList Name="sModelDL" Offset="0x2BF0"/>
|
||||||
|
|
||||||
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
|
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
|
||||||
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
|
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x3020">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
|
|
||||||
<!-- D_80A8E400 -->
|
<!-- D_80A8E400 -->
|
||||||
<Collision Name="sCol" Offset="0x4C60"/>
|
<Collision Name="sCol" Offset="0x3968"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Kanban" BaseAddress="0x80A91FA0" RangeStart="0x2F80" RangeEnd="0x3040">
|
<File Name="ovl_En_Kanban">
|
||||||
<Array Name="sShadowVtx" Count="4" Offset="0x2F80">
|
<Array Name="sShadowVtx" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sShadowDL" Offset="0x2FC0"/>
|
<DList Name="sShadowDL" Offset="0x40"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Sda" BaseAddress="0x80AF8E20" RangeStart="0x1578" RangeEnd="0x1608">
|
<File Name="ovl_En_Sda">
|
||||||
<Array Name="D_80AFA398" Count="4" Offset="0x1578">
|
<Array Name="D_80AFA398" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="D_80AFA3D8" Offset="0x15B8"/>
|
<DList Name="D_80AFA3D8" Offset="0x40"/>
|
||||||
<DList Name="D_80AFA3F8" Offset="0x15D8"/>
|
<DList Name="D_80AFA3F8" Offset="0x60"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Ssh" BaseAddress="0x80B02270" RangeStart="0x2150" RangeEnd="0x21E0">
|
<File Name="ovl_En_Ssh">
|
||||||
<Array Name="D_80B043C0" Count="4" Offset="0x2150">
|
<Array Name="D_80B043C0" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="D_80B04400" Offset="0x2190"/>
|
<DList Name="D_80B04400" Offset="0x40"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_St" BaseAddress="0x80B04890" RangeStart="0x26B0" RangeEnd="0x2740">
|
<File Name="ovl_En_St">
|
||||||
<Array Name="sSkulltulaUnusedVtx" Count="4" Offset="0x26B0">
|
<Array Name="sSkulltulaUnusedVtx" Count="4" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sSkulltulaUnusedDL" Offset="0x26F0"/>
|
<DList Name="sSkulltulaUnusedDL" Offset="0x40"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_En_Sth" BaseAddress="0x80B07540" RangeStart="0xEF0" RangeEnd="0x3EC4">
|
<File Name="ovl_En_Sth">
|
||||||
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0xEF0"/>
|
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x0"/>
|
||||||
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0xF70"/>
|
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0x80"/>
|
||||||
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x1070"/>
|
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x180"/>
|
||||||
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x10F0"/>
|
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x200"/>
|
||||||
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x18F0"/>
|
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0xA00"/>
|
||||||
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0x1CF0"/>
|
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0xE00"/>
|
||||||
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0x1D70"/>
|
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0xE80"/>
|
||||||
<DList Name="D_80B0A050" Offset="0x2B10"/>
|
<DList Name="D_80B0A050" Offset="0x1C20"/>
|
||||||
<DList Name="D_80B0A3C0" Offset="0x2E80"/>
|
<DList Name="D_80B0A3C0" Offset="0x1F90"/>
|
||||||
<Animation Name="sChildDanceAnim" Offset="0x3620"/>
|
<Animation Name="sChildDanceAnim" Offset="0x2730"/>
|
||||||
<Animation Name="sParentDanceAnim" Offset="0x3EB4"/>
|
<Animation Name="sParentDanceAnim" Offset="0x2FC4"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,17 +1,17 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_End_Title" BaseAddress="0x80B65720" RangeStart="0x780" RangeEnd="0x4128">
|
<File Name="ovl_End_Title">
|
||||||
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x780"/>
|
<Texture Name="sTheLegendOfZeldaTex" OutName="the_legend_of_zelda" Format="ia8" Width="120" Height="24" Offset="0x0"/>
|
||||||
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0x12C0"/>
|
<Texture Name="sOcarinaOfTimeTex" OutName="ocarina_of_time" Format="ia8" Width="112" Height="16" Offset="0xB40"/>
|
||||||
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x19C0"/>
|
<Texture Name="sTheEndTex" OutName="the_end" Format="ia8" Width="80" Height="24" Offset="0x1240"/>
|
||||||
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x2140"/>
|
<Texture Name="sNintendoLeftTex" OutName="nintendo_left" Format="ia8" Width="64" Height="48" Offset="0x19C0"/>
|
||||||
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x2D40"/>
|
<Texture Name="sNintendoRightTex" OutName="nintendo_right" Format="ia8" Width="64" Height="48" Offset="0x25C0"/>
|
||||||
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x3940"/>
|
<Texture Name="sPresentedByTex" OutName="presented_by" Format="ia8" Width="96" Height="16" Offset="0x31C0"/>
|
||||||
|
|
||||||
<Array Name="sTriforceVtx" Count="6" Offset="0x3F40">
|
<Array Name="sTriforceVtx" Count="6" Offset="0x37C0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sTriforceDL" Offset="0x3FA0"/>
|
<DList Name="sTriforceDL" Offset="0x3820"/>
|
||||||
|
|
||||||
<DList Name="sPresentedByNintendoDL" Offset="0x4000"/>
|
<DList Name="sPresentedByNintendoDL" Offset="0x3880"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,28 +0,0 @@
|
||||||
<Root>
|
|
||||||
<File Name="ovl_file_choose" BaseAddress="0x80803D40" RangeStart="0xDE70" RangeEnd="0xE6B0">
|
|
||||||
<Array Name="D_80811BB0" Count="24" Offset="0xDE70" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="D_80811D30" Count="16" Offset="0xDFF0" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="D_80811E30" Count="16" Offset="0xE0F0" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="D_80811F30" Count="32" Offset="0xE1F0" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="D_80812130" Count="32" Offset="0xE3F0" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="gOptionsDividerTopVtx" Count="4" Offset="0xE5F0" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="gOptionsDividerMiddleVtx" Count="4" Offset="0xE630" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
<Array Name="gOptionsDividerBottomVtx" Count="4" Offset="0xE670" Static="Off">
|
|
||||||
<Vtx/>
|
|
||||||
</Array>
|
|
||||||
</File>
|
|
||||||
</Root>
|
|
|
@ -1,13 +1,13 @@
|
||||||
<Root>
|
<Root>
|
||||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||||
<File Name="ovl_Magic_Dark" BaseAddress="0x80B873D0" RangeStart="0xD10" RangeEnd="0x1740">
|
<File Name="ovl_Magic_Dark">
|
||||||
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0xD10"/>
|
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||||
|
|
||||||
<Array Name="sDiamondVtx" Count="20" Offset="0x1510">
|
<Array Name="sDiamondVtx" Count="20" Offset="0x800">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
|
|
||||||
<DList Name="sDiamondMaterialDL" Offset="0x1650"/>
|
<DList Name="sDiamondMaterialDL" Offset="0x940"/>
|
||||||
<DList Name="sDiamondModelDL" Offset="0x1700"/>
|
<DList Name="sDiamondModelDL" Offset="0x9F0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Magic_Fire" BaseAddress="0x80B88D70" RangeStart="0xB90" RangeEnd="0x21E0">
|
<File Name="ovl_Magic_Fire">
|
||||||
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0xB90"/>
|
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||||
<Array Name="sSphereVtx" Count="76" Offset="0x1B90">
|
<Array Name="sSphereVtx" Count="76" Offset="0x1000">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sMaterialDL" Offset="0x2050"/>
|
<DList Name="sMaterialDL" Offset="0x14C0"/>
|
||||||
<DList Name="sModelDL" Offset="0x2078"/>
|
<DList Name="sModelDL" Offset="0x14E8"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
|
<File Name="ovl_Magic_Wind">
|
||||||
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
|
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1510"/>
|
||||||
<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
|
<CurveAnimation Name="sAnim" SkelOffset="0x1510" Offset="0x14D0"/>
|
||||||
<Limb Name="sRootLimb" LimbType="Curve" Offset="0x1C60"/>
|
<Limb Name="sRootLimb" LimbType="Curve" Offset="0x14E0"/>
|
||||||
<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1C6C"/>
|
<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x14EC"/>
|
||||||
<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1C78"/>
|
<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x14F8"/>
|
||||||
<Array Name="sCylinderVtx" Count="36" Offset="0x780">
|
<Array Name="sCylinderVtx" Count="36" Offset="0x0">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x9C0"/>
|
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x240"/>
|
||||||
<DList Name="sInnerCylinderDL" Offset="0x19C0"/>
|
<DList Name="sInnerCylinderDL" Offset="0x1240"/>
|
||||||
<DList Name="sOuterCylinderDL" Offset="0x1AC8"/>
|
<DList Name="sOuterCylinderDL" Offset="0x1348"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
|
<File Name="ovl_Oceff_Spot">
|
||||||
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
|
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||||
<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
|
<Array Name="sCylinderVtx" Count="27" Offset="0x400">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sCylinderMaterialDL" Offset="0xDA0"/>
|
<DList Name="sCylinderMaterialDL" Offset="0x5B0"/>
|
||||||
<DList Name="sCylinderModelDL" Offset="0xE38"/>
|
<DList Name="sCylinderModelDL" Offset="0x648"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
<Root>
|
<Root>
|
||||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||||
<File Name="ovl_Oceff_Storm" BaseAddress="0x80BA70E0" RangeStart="0x7B0" RangeEnd="0x1B40">
|
<File Name="ovl_Oceff_Storm">
|
||||||
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x7B0"/>
|
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||||
<DList Name="sMaterialDL" Offset="0x17B0"/>
|
<DList Name="sMaterialDL" Offset="0x1000"/>
|
||||||
<Array Name="sCylinderVtx" Count="27" Offset="0x1858">
|
<Array Name="sCylinderVtx" Count="27" Offset="0x10A8">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sCylinderMaterialDL" Offset="0x1A08"/>
|
<DList Name="sCylinderMaterialDL" Offset="0x1258"/>
|
||||||
<DList Name="sCylinderModelDL" Offset="0x1AB0"/>
|
<DList Name="sCylinderModelDL" Offset="0x1300"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Oceff_Wipe" BaseAddress="0x80BA8D90" RangeStart="0x550" RangeEnd="0xD10">
|
<File Name="ovl_Oceff_Wipe">
|
||||||
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x550"/>
|
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||||
<Array Name="sFrustumVtx" Count="40" Offset="0x950">
|
<Array Name="sFrustumVtx" Count="40" Offset="0x400">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sMaterialDL" Offset="0xBD0"/>
|
<DList Name="sMaterialDL" Offset="0x680"/>
|
||||||
<DList Name="sFrustumDL" Offset="0xC58"/>
|
<DList Name="sFrustumDL" Offset="0x708"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80BA9BB0" RangeStart="0x480" RangeEnd="0x16E8">
|
<File Name="ovl_Oceff_Wipe2">
|
||||||
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x480"/>
|
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||||
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC80"/>
|
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
|
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sMaterialDL" Offset="0x15E0"/>
|
<DList Name="sMaterialDL" Offset="0x1160"/>
|
||||||
<DList Name="sFrustumDL" Offset="0x1688"/>
|
<DList Name="sFrustumDL" Offset="0x1208"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
<Root>
|
<Root>
|
||||||
<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80BAB3F0" RangeStart="0x480" RangeEnd="0x16C8">
|
<File Name="ovl_Oceff_Wipe3">
|
||||||
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x480"/>
|
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||||
<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
|
<Array Name="sFrustumVtx" Count="22" Offset="0x1000">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sMaterialDL" Offset="0x15E0"/>
|
<DList Name="sMaterialDL" Offset="0x1160"/>
|
||||||
<DList Name="sFrustumDL" Offset="0x1668"/>
|
<DList Name="sFrustumDL" Offset="0x11E8"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
<Root>
|
<Root>
|
||||||
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
||||||
<File Name="ovl_Oceff_Wipe4" BaseAddress="0x80BACC10" RangeStart="0x460" RangeEnd="0xF48">
|
<File Name="ovl_Oceff_Wipe4">
|
||||||
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x460"/>
|
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||||
<Array Name="sFrustumVtx" Count="22" Offset="0xC60">
|
<Array Name="sFrustumVtx" Count="22" Offset="0x800">
|
||||||
<Vtx/>
|
<Vtx/>
|
||||||
</Array>
|
</Array>
|
||||||
<DList Name="sMaterialDL" Offset="0xDC0"/>
|
<DList Name="sMaterialDL" Offset="0x960"/>
|
||||||
<DList Name="sUnusedMaterialDL" Offset="0xE28"/>
|
<DList Name="sUnusedMaterialDL" Offset="0x9C8"/>
|
||||||
<DList Name="sMaterial2DL" Offset="0xE90"/>
|
<DList Name="sMaterial2DL" Offset="0xA30"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
|
28
assets/xml/overlays/ovl_file_choose.xml
Normal file
28
assets/xml/overlays/ovl_file_choose.xml
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
<Root>
|
||||||
|
<File Name="ovl_file_choose">
|
||||||
|
<Array Name="D_80811BB0" Count="24" Offset="0x0" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="D_80811D30" Count="16" Offset="0x180" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="D_80811E30" Count="16" Offset="0x280" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="D_80811F30" Count="32" Offset="0x380" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="D_80812130" Count="32" Offset="0x580" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="gOptionsDividerTopVtx" Count="4" Offset="0x780" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="gOptionsDividerMiddleVtx" Count="4" Offset="0x7C0" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
<Array Name="gOptionsDividerBottomVtx" Count="4" Offset="0x800" Static="Off">
|
||||||
|
<Vtx/>
|
||||||
|
</Array>
|
||||||
|
</File>
|
||||||
|
</Root>
|
|
@ -6,3 +6,634 @@ variables:
|
||||||
sFraMessageEntryTable: 0x80151658
|
sFraMessageEntryTable: 0x80151658
|
||||||
sStaffMessageEntryTable: 0x80153768
|
sStaffMessageEntryTable: 0x80153768
|
||||||
sNesMessageEntryTablePtr: 0x801538F0
|
sNesMessageEntryTablePtr: 0x801538F0
|
||||||
|
assets:
|
||||||
|
- xml_path: assets/xml/code/fbdemo_circle.xml
|
||||||
|
start_offset: 0x10ED48
|
||||||
|
end_offset: 0x10FF68
|
||||||
|
- xml_path: assets/xml/code/fbdemo_triforce.xml
|
||||||
|
start_offset: 0x10E1D0
|
||||||
|
end_offset: 0x10E2A0
|
||||||
|
- xml_path: assets/xml/code/fbdemo_wipe1.xml
|
||||||
|
start_offset: 0x10E2A0
|
||||||
|
end_offset: 0x10EC30
|
||||||
|
- xml_path: assets/xml/misc/link_animetion.xml
|
||||||
|
- xml_path: assets/xml/misc/z_select_static.xml
|
||||||
|
- xml_path: assets/xml/objects/gameplay_dangeon_keep.xml
|
||||||
|
- xml_path: assets/xml/objects/gameplay_field_keep.xml
|
||||||
|
- xml_path: assets/xml/objects/gameplay_keep.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ahg.xml
|
||||||
|
- xml_path: assets/xml/objects/object_am.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ane.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ani.xml
|
||||||
|
- xml_path: assets/xml/objects/object_anubice.xml
|
||||||
|
- xml_path: assets/xml/objects/object_aob.xml
|
||||||
|
- xml_path: assets/xml/objects/object_b_heart.xml
|
||||||
|
- xml_path: assets/xml/objects/object_Bb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bba.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bdan_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bdoor.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bg.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bigokuta.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bird.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bji.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bl.xml
|
||||||
|
- xml_path: assets/xml/objects/object_blkobj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bob.xml
|
||||||
|
- xml_path: assets/xml/objects/object_boj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bombf.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bombiwa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bowl.xml
|
||||||
|
- xml_path: assets/xml/objects/object_box.xml
|
||||||
|
- xml_path: assets/xml/objects/object_brob.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bubble.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bv.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bwall.xml
|
||||||
|
- xml_path: assets/xml/objects/object_bxa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_cne.xml
|
||||||
|
- xml_path: assets/xml/objects/object_cob.xml
|
||||||
|
- xml_path: assets/xml/objects/object_cow.xml
|
||||||
|
- xml_path: assets/xml/objects/object_crow.xml
|
||||||
|
- xml_path: assets/xml/objects/object_cs.xml
|
||||||
|
- xml_path: assets/xml/objects/object_d_elevator.xml
|
||||||
|
- xml_path: assets/xml/objects/object_d_hsblock.xml
|
||||||
|
- xml_path: assets/xml/objects/object_d_lift.xml
|
||||||
|
- xml_path: assets/xml/objects/object_daiku.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ddan_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dekubaba.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dekujr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dekunuts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_demo_6k.xml
|
||||||
|
- xml_path: assets/xml/objects/object_demo_kekkai.xml
|
||||||
|
- xml_path: assets/xml/objects/object_demo_tre_lgt.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dh.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dnk.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dns.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dodojr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dodongo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dog.xml
|
||||||
|
- xml_path: assets/xml/objects/object_door_gerudo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_door_killer.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ds.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ds2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_du.xml
|
||||||
|
- xml_path: assets/xml/objects/object_dy_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ec.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_crystal_light.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_doughnut.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_erupc.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_fire_ball.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_flash.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_lgt_shower.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_star_field.xml
|
||||||
|
- xml_path: assets/xml/objects/object_efc_tw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ei.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fd.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fd2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fhg.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fire.xml
|
||||||
|
- xml_path: assets/xml/objects/object_firefly.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fish.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fu.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_fz.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon_anime1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon_anime2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon_anime3.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ganon_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ge1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_geff.xml
|
||||||
|
- xml_path: assets/xml/objects/object_geldb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_arrow.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_arrowcase.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bean.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bomb_1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bomb_2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bombpouch.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_boomerang.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_boots_2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bosskey.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bottle.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bottle_letter.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bow.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_bracelet.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_brokensword.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_butterfly.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_clothes.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_coin.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_compass.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_dekupouch.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_egg.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_eye_lotion.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_fire.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_fish.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_frog.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_gerudo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_gerudomask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_ghost.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_glasses.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_gloves.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_goddess.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_golonmask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_grass.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_hammer.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_heart.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_hearts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_hookshot.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_hoverboots.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_insect.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_jewel.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_key.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_ki_tan_mask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_letter.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_liquid.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_longsword.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_m_arrow.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_magicpot.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_map.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_medal.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_melody.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_milk.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_mushroom.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_niwatori.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_nuts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_ocarina.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_ocarina_0.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_pachinko.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_powder.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_prescription.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_purse.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_rabit_mask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_redead_mask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_rupy.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_saw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_scale.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_seed.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_shield_1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_shield_2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_shield_3.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_skj_mask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_soldout.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_soul.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_stick.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_sutaru.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_sword_1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_ticketstone.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_truth_mask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gi_zoramask.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gjyo_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gla.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gm.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gnd.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gnd_magic.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gndd.xml
|
||||||
|
- xml_path: assets/xml/objects/object_god_lgt.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gol.xml
|
||||||
|
- xml_path: assets/xml/objects/object_goma.xml
|
||||||
|
- xml_path: assets/xml/objects/object_goroiwa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gs.xml
|
||||||
|
- xml_path: assets/xml/objects/object_gt.xml
|
||||||
|
- xml_path: assets/xml/objects/object_haka.xml
|
||||||
|
- xml_path: assets/xml/objects/object_haka_door.xml
|
||||||
|
- xml_path: assets/xml/objects/object_haka_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hakach_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hata.xml
|
||||||
|
- xml_path: assets/xml/objects/object_heavy_object.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hidan_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hintnuts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hni.xml
|
||||||
|
- xml_path: assets/xml/objects/object_horse.xml
|
||||||
|
- xml_path: assets/xml/objects/object_horse_ganon.xml
|
||||||
|
- xml_path: assets/xml/objects/object_horse_link_child.xml
|
||||||
|
- xml_path: assets/xml/objects/object_horse_normal.xml
|
||||||
|
- xml_path: assets/xml/objects/object_horse_zelda.xml
|
||||||
|
- xml_path: assets/xml/objects/object_hs.xml
|
||||||
|
- xml_path: assets/xml/objects/object_human.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ice_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ik.xml
|
||||||
|
- xml_path: assets/xml/objects/object_im.xml
|
||||||
|
- xml_path: assets/xml/objects/object_in.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ingate.xml
|
||||||
|
- xml_path: assets/xml/objects/object_jj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_js.xml
|
||||||
|
- xml_path: assets/xml/objects/object_jya_door.xml
|
||||||
|
- xml_path: assets/xml/objects/object_jya_iron.xml
|
||||||
|
- xml_path: assets/xml/objects/object_jya_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ka.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kanban.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kibako2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kingdodongo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_km1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kusa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kw1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_kz.xml
|
||||||
|
- xml_path: assets/xml/objects/object_light_ring.xml
|
||||||
|
- xml_path: assets/xml/objects/object_lightbox.xml
|
||||||
|
- xml_path: assets/xml/objects/object_lightswitch.xml
|
||||||
|
- xml_path: assets/xml/objects/object_link_boy.xml
|
||||||
|
- xml_path: assets/xml/objects/object_link_child.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ma1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ma2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mag.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mamenoki.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mastergolon.xml
|
||||||
|
- xml_path: assets/xml/objects/object_masterkokiri.xml
|
||||||
|
- xml_path: assets/xml/objects/object_masterkokirihead.xml
|
||||||
|
- xml_path: assets/xml/objects/object_masterzoora.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_md.xml
|
||||||
|
- xml_path: assets/xml/objects/object_medal.xml
|
||||||
|
- xml_path: assets/xml/objects/object_menkuri_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mir_ray.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mizu_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_dark.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_flame.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_flash.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_ice.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_oka.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_soul.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mjin_wind.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mk.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mm.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_hineri1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_hineri1a.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_hineri2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_hineri2a.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mori_tex.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ms.xml
|
||||||
|
- xml_path: assets/xml/objects/object_mu.xml
|
||||||
|
- xml_path: assets/xml/objects/object_nb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_niw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_nwc.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ny.xml
|
||||||
|
- xml_path: assets/xml/objects/object_o_anime.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA3.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA4.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA5.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA6.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA7.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA8.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA9.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA10.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oA11.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oB1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oB2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oB3.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oB4.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE1s.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE3.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE4.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE4s.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE5.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE6.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE7.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE8.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE9.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE10.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE11.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE12.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oE_anime.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oF1d_map.xml
|
||||||
|
- xml_path: assets/xml/objects/object_oF1s.xml
|
||||||
|
- xml_path: assets/xml/objects/object_okuta.xml
|
||||||
|
- xml_path: assets/xml/objects/object_opening_demo1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_os.xml
|
||||||
|
- xml_path: assets/xml/objects/object_os_anime.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ossan.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ouke_haka.xml
|
||||||
|
- xml_path: assets/xml/objects/object_owl.xml
|
||||||
|
- xml_path: assets/xml/objects/object_peehat.xml
|
||||||
|
- xml_path: assets/xml/objects/object_po_composer.xml
|
||||||
|
- xml_path: assets/xml/objects/object_po_field.xml
|
||||||
|
- xml_path: assets/xml/objects/object_po_sisters.xml
|
||||||
|
- xml_path: assets/xml/objects/object_poh.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ps.xml
|
||||||
|
- xml_path: assets/xml/objects/object_pu_box.xml
|
||||||
|
- xml_path: assets/xml/objects/object_rd.xml
|
||||||
|
- xml_path: assets/xml/objects/object_reeba.xml
|
||||||
|
- xml_path: assets/xml/objects/object_relay_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_rl.xml
|
||||||
|
- xml_path: assets/xml/objects/object_rr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_rs.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ru1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ru2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_sa.xml
|
||||||
|
- xml_path: assets/xml/objects/object_sb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_sd.xml
|
||||||
|
- xml_path: assets/xml/objects/object_shop_dungen.xml
|
||||||
|
- xml_path: assets/xml/objects/object_shopnuts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_siofuki.xml
|
||||||
|
- xml_path: assets/xml/objects/object_sk2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_skb.xml
|
||||||
|
- xml_path: assets/xml/objects/object_skj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot00_break.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot00_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot01_matoya.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot01_matoyab.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot01_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot01_objects2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot02_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot03_object.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot04_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot05_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot06_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot07_object.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot08_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot09_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot11_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot12_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot15_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot16_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot17_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_spot18_obj.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ssh.xml
|
||||||
|
- xml_path: assets/xml/objects/object_sst.xml
|
||||||
|
- xml_path: assets/xml/objects/object_st.xml
|
||||||
|
- xml_path: assets/xml/objects/object_stream.xml
|
||||||
|
- xml_path: assets/xml/objects/object_syokudai.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ta.xml
|
||||||
|
- xml_path: assets/xml/objects/object_timeblock.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tite.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tk.xml
|
||||||
|
- xml_path: assets/xml/objects/object_toki_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_torch2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_toryo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tp.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tr.xml
|
||||||
|
- xml_path: assets/xml/objects/object_trap.xml
|
||||||
|
- xml_path: assets/xml/objects/object_triforce_spot.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ts.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tsubo.xml
|
||||||
|
- xml_path: assets/xml/objects/object_tw.xml
|
||||||
|
- xml_path: assets/xml/objects/object_umajump.xml
|
||||||
|
- xml_path: assets/xml/objects/object_vali.xml
|
||||||
|
- xml_path: assets/xml/objects/object_vase.xml
|
||||||
|
- xml_path: assets/xml/objects/object_vm.xml
|
||||||
|
- xml_path: assets/xml/objects/object_wallmaster.xml
|
||||||
|
- xml_path: assets/xml/objects/object_warp1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_warp2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_wf.xml
|
||||||
|
- xml_path: assets/xml/objects/object_wood02.xml
|
||||||
|
- xml_path: assets/xml/objects/object_xc.xml
|
||||||
|
- xml_path: assets/xml/objects/object_yabusame_point.xml
|
||||||
|
- xml_path: assets/xml/objects/object_ydan_objects.xml
|
||||||
|
- xml_path: assets/xml/objects/object_yukabyun.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zf.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zg.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zl1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zl2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zl2_anime1.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zl2_anime2.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zl4.xml
|
||||||
|
- xml_path: assets/xml/objects/object_zo.xml
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Arrow_Fire.xml
|
||||||
|
start_offset: 0x9D0
|
||||||
|
end_offset: 0x1DF0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Arrow_Ice.xml
|
||||||
|
start_offset: 0x9F0
|
||||||
|
end_offset: 0x1E10
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Arrow_Light.xml
|
||||||
|
start_offset: 0xA00
|
||||||
|
end_offset: 0x1E20
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Bg_Ganon_Otyuka.xml
|
||||||
|
start_offset: 0x11C0
|
||||||
|
end_offset: 0x259C
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Bg_Jya_Cobra.xml
|
||||||
|
start_offset: 0x1980
|
||||||
|
end_offset: 0x19F8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Boss_Dodongo.xml
|
||||||
|
start_offset: 0x6238
|
||||||
|
end_offset: 0x9238
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Boss_Ganon.xml
|
||||||
|
start_offset: 0xE6B8
|
||||||
|
end_offset: 0x211D8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Boss_Ganon2.xml
|
||||||
|
start_offset: 0xA2C8
|
||||||
|
end_offset: 0x10778
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Boss_Sst.xml
|
||||||
|
start_offset: 0xA3C0
|
||||||
|
end_offset: 0xAD70
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Demo_Shd.xml
|
||||||
|
start_offset: 0x450
|
||||||
|
end_offset: 0x23D0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Effect_Ss_Fhg_Flash.xml
|
||||||
|
start_offset: 0xA60
|
||||||
|
end_offset: 0xF18
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Elf_Msg.xml
|
||||||
|
start_offset: 0x758
|
||||||
|
end_offset: 0x9D8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Elf_Msg2.xml
|
||||||
|
start_offset: 0x538
|
||||||
|
end_offset: 0x638
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Bili.xml
|
||||||
|
start_offset: 0x1E50
|
||||||
|
end_offset: 0x1E70
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Clear_Tag.xml
|
||||||
|
start_offset: 0x26F0
|
||||||
|
end_offset: 0x89F0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Ganon_Mant.xml
|
||||||
|
start_offset: 0x1218
|
||||||
|
end_offset: 0x4118
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Ganon_Organ.xml
|
||||||
|
start_offset: 0x3E8
|
||||||
|
end_offset: 0x6F70
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Holl.xml
|
||||||
|
start_offset: 0xE78
|
||||||
|
end_offset: 0xEE0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Jsjutan.xml
|
||||||
|
start_offset: 0x12F8
|
||||||
|
end_offset: 0x4C90
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Kanban.xml
|
||||||
|
start_offset: 0x2F80
|
||||||
|
end_offset: 0x3040
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Sda.xml
|
||||||
|
start_offset: 0x1578
|
||||||
|
end_offset: 0x1608
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Ssh.xml
|
||||||
|
start_offset: 0x2150
|
||||||
|
end_offset: 0x21E0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_St.xml
|
||||||
|
start_offset: 0x26B0
|
||||||
|
end_offset: 0x2740
|
||||||
|
- xml_path: assets/xml/overlays/ovl_En_Sth.xml
|
||||||
|
start_offset: 0xEF0
|
||||||
|
end_offset: 0x3EC4
|
||||||
|
- xml_path: assets/xml/overlays/ovl_End_Title.xml
|
||||||
|
start_offset: 0x780
|
||||||
|
end_offset: 0x4128
|
||||||
|
- xml_path: assets/xml/overlays/ovl_file_choose.xml
|
||||||
|
start_offset: 0xDE70
|
||||||
|
end_offset: 0xE6B0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Magic_Dark.xml
|
||||||
|
start_offset: 0xD10
|
||||||
|
end_offset: 0x1740
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Magic_Fire.xml
|
||||||
|
start_offset: 0xB90
|
||||||
|
end_offset: 0x21E0
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Magic_Wind.xml
|
||||||
|
start_offset: 0x780
|
||||||
|
end_offset: 0x1C98
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Spot.xml
|
||||||
|
start_offset: 0x7F0
|
||||||
|
end_offset: 0xEC8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Storm.xml
|
||||||
|
start_offset: 0x7B0
|
||||||
|
end_offset: 0x1B40
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Wipe.xml
|
||||||
|
start_offset: 0x550
|
||||||
|
end_offset: 0xD10
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Wipe2.xml
|
||||||
|
start_offset: 0x480
|
||||||
|
end_offset: 0x16E8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Wipe3.xml
|
||||||
|
start_offset: 0x480
|
||||||
|
end_offset: 0x16C8
|
||||||
|
- xml_path: assets/xml/overlays/ovl_Oceff_Wipe4.xml
|
||||||
|
start_offset: 0x460
|
||||||
|
end_offset: 0xF48
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/bdan.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/bdan_boss.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/Bmori1.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ddan.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ddan_boss.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/FIRE_bs.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganon.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganon_boss.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganon_demo.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganon_final.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganon_sonogo.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganontika.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ganontikasonogo.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/gerudoway.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/HAKAdan.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/HAKAdan_bs.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/HAKAdanCH.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/HIDAN.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ice_doukutu.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/jyasinboss.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/jyasinzou.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/men.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/MIZUsin.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/MIZUsin_bs.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/moribossroom.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ydan.xml
|
||||||
|
- xml_path: assets/xml/scenes/dungeons/ydan_boss.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/bowling.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/daiyousei_izumi.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hairal_niwa.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hairal_niwa2.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hairal_niwa_n.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hakasitarelay.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hut.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/hylia_labo.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/impa.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kakariko.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kenjyanoma.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kokiri_home.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kokiri_home3.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kokiri_home4.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/kokiri_home5.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/labo.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/link_home.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/mahouya.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/malon_stable.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/miharigoya.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/nakaniwa.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/souko.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/syatekijyou.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/takaraya.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/tent.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/tokinoma.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/yousei_izumi_tate.xml
|
||||||
|
- xml_path: assets/xml/scenes/indoors/yousei_izumi_yoko.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/enrui.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/entra.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/entra_n.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/hakaana.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/hakaana2.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/hakaana_ouke.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/hiral_demo.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/kakariko3.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/kakusiana.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/kinsuta.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/market_alley.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/market_alley_n.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/market_day.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/market_night.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/market_ruins.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/shrine.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/shrine_n.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/shrine_r.xml
|
||||||
|
- xml_path: assets/xml/scenes/misc/turibori.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/ganon_tou.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot00.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot01.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot02.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot03.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot04.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot05.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot06.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot07.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot08.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot09.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot10.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot11.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot12.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot13.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot15.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot16.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot17.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot18.xml
|
||||||
|
- xml_path: assets/xml/scenes/overworld/spot20.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/alley_shop.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/drag.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/face_shop.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/golon.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/kokiri_shop.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/night_shop.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/shop1.xml
|
||||||
|
- xml_path: assets/xml/scenes/shops/zoora.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/besitu.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/depth_test.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/sasatest.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/sutaru.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/syotes.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/syotes2.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/test01.xml
|
||||||
|
- xml_path: assets/xml/scenes/test_levels/testroom.xml
|
||||||
|
- xml_path: assets/xml/textures/backgrounds.xml
|
||||||
|
- xml_path: assets/xml/textures/do_action_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_24_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_dungeon_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_field_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_fra_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_gameover_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_ger_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_nes_static.xml
|
||||||
|
- xml_path: assets/xml/textures/icon_item_static.xml
|
||||||
|
- xml_path: assets/xml/textures/item_name_static.xml
|
||||||
|
- xml_path: assets/xml/textures/map_48x85_static.xml
|
||||||
|
- xml_path: assets/xml/textures/map_grand_static.xml
|
||||||
|
- xml_path: assets/xml/textures/map_i_static.xml
|
||||||
|
- xml_path: assets/xml/textures/map_name_static.xml
|
||||||
|
- xml_path: assets/xml/textures/message_static.xml
|
||||||
|
- xml_path: assets/xml/textures/message_texture_static.xml
|
||||||
|
- xml_path: assets/xml/textures/nes_font_static.xml
|
||||||
|
- xml_path: assets/xml/textures/nintendo_rogo_static.xml
|
||||||
|
- xml_path: assets/xml/textures/parameter_static.xml
|
||||||
|
- xml_path: assets/xml/textures/place_title_cards.xml
|
||||||
|
- xml_path: assets/xml/textures/skyboxes.xml
|
||||||
|
- xml_path: assets/xml/textures/title_static.xml
|
||||||
|
|
|
@ -8,6 +8,8 @@ import time
|
||||||
import multiprocessing
|
import multiprocessing
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
|
|
||||||
|
from tools import version_config
|
||||||
|
|
||||||
|
|
||||||
EXTRACTED_ASSETS_FILENAME = ".extracted-assets.json"
|
EXTRACTED_ASSETS_FILENAME = ".extracted-assets.json"
|
||||||
|
|
||||||
|
@ -17,7 +19,9 @@ def SignalHandler(sig, frame):
|
||||||
mainAbort.set()
|
mainAbort.set()
|
||||||
# Don't exit immediately to update the extracted assets file.
|
# Don't exit immediately to update the extracted assets file.
|
||||||
|
|
||||||
def ExtractFile(xmlPath, outputPath, outputSourcePath):
|
def ExtractFile(assetConfig, outputPath, outputSourcePath):
|
||||||
|
xmlPath = assetConfig.xml_path
|
||||||
|
version = globalVersionConfig.version
|
||||||
if globalAbort.is_set():
|
if globalAbort.is_set():
|
||||||
# Don't extract if another file wasn't extracted properly.
|
# Don't extract if another file wasn't extracted properly.
|
||||||
return
|
return
|
||||||
|
@ -31,7 +35,22 @@ def ExtractFile(xmlPath, outputPath, outputSourcePath):
|
||||||
# TODO: Extract assets from the correct version instead of the Debug ROM
|
# TODO: Extract assets from the correct version instead of the Debug ROM
|
||||||
execStr = f"{zapdPath} e -eh -i {xmlPath} -b extracted/gc-eu-mq-dbg/baserom -o {outputPath} -osf {outputSourcePath} -gsf 1 -rconf {configPath} --cs-float both {ZAPDArgs}"
|
execStr = f"{zapdPath} e -eh -i {xmlPath} -b extracted/gc-eu-mq-dbg/baserom -o {outputPath} -osf {outputSourcePath} -gsf 1 -rconf {configPath} --cs-float both {ZAPDArgs}"
|
||||||
|
|
||||||
if "overlays" in xmlPath:
|
if "/code/" in xmlPath:
|
||||||
|
assert assetConfig.start_offset is not None
|
||||||
|
assert assetConfig.end_offset is not None
|
||||||
|
|
||||||
|
execStr += f" --start-offset 0x{assetConfig.start_offset:X}"
|
||||||
|
execStr += f" --end-offset 0x{assetConfig.end_offset:X}"
|
||||||
|
elif "/overlays/" in xmlPath:
|
||||||
|
assert assetConfig.start_offset is not None
|
||||||
|
assert assetConfig.end_offset is not None
|
||||||
|
|
||||||
|
overlayName = os.path.splitext(os.path.basename(xmlPath))[0]
|
||||||
|
baseAddress = globalVersionConfig.dmadata_segments[overlayName].vram + assetConfig.start_offset
|
||||||
|
|
||||||
|
execStr += f" --base-address 0x{baseAddress:X}"
|
||||||
|
execStr += f" --start-offset 0x{assetConfig.start_offset:X}"
|
||||||
|
execStr += f" --end-offset 0x{assetConfig.end_offset:X}"
|
||||||
execStr += " --static"
|
execStr += " --static"
|
||||||
|
|
||||||
if globalUnaccounted:
|
if globalUnaccounted:
|
||||||
|
@ -46,11 +65,13 @@ def ExtractFile(xmlPath, outputPath, outputSourcePath):
|
||||||
print("Aborting...", file=os.sys.stderr)
|
print("Aborting...", file=os.sys.stderr)
|
||||||
print("\n")
|
print("\n")
|
||||||
|
|
||||||
def ExtractFunc(fullPath):
|
def ExtractFunc(assetConfig):
|
||||||
|
fullPath = assetConfig.xml_path
|
||||||
*pathList, xmlName = fullPath.split(os.sep)
|
*pathList, xmlName = fullPath.split(os.sep)
|
||||||
objectName = os.path.splitext(xmlName)[0]
|
objectName = os.path.splitext(xmlName)[0]
|
||||||
|
|
||||||
outPath = os.path.join("extracted", globalVersion, "assets", *pathList[2:], objectName)
|
version = globalVersionConfig.version
|
||||||
|
outPath = os.path.join("extracted", version, "assets", *pathList[2:], objectName)
|
||||||
outSourcePath = outPath
|
outSourcePath = outPath
|
||||||
|
|
||||||
if fullPath in globalExtractedAssetsTracker:
|
if fullPath in globalExtractedAssetsTracker:
|
||||||
|
@ -62,7 +83,7 @@ def ExtractFunc(fullPath):
|
||||||
|
|
||||||
currentTimeStamp = int(time.time())
|
currentTimeStamp = int(time.time())
|
||||||
|
|
||||||
ExtractFile(fullPath, outPath, outSourcePath)
|
ExtractFile(assetConfig, outPath, outSourcePath)
|
||||||
|
|
||||||
if not globalAbort.is_set():
|
if not globalAbort.is_set():
|
||||||
# Only update timestamp on succesful extractions
|
# Only update timestamp on succesful extractions
|
||||||
|
@ -70,13 +91,13 @@ def ExtractFunc(fullPath):
|
||||||
globalExtractedAssetsTracker[fullPath] = globalManager.dict()
|
globalExtractedAssetsTracker[fullPath] = globalManager.dict()
|
||||||
globalExtractedAssetsTracker[fullPath]["timestamp"] = currentTimeStamp
|
globalExtractedAssetsTracker[fullPath]["timestamp"] = currentTimeStamp
|
||||||
|
|
||||||
def initializeWorker(version, abort, unaccounted: bool, extractedAssetsTracker: dict, manager):
|
def initializeWorker(versionConfig, abort, unaccounted: bool, extractedAssetsTracker: dict, manager):
|
||||||
global globalVersion
|
global globalVersionConfig
|
||||||
global globalAbort
|
global globalAbort
|
||||||
global globalUnaccounted
|
global globalUnaccounted
|
||||||
global globalExtractedAssetsTracker
|
global globalExtractedAssetsTracker
|
||||||
global globalManager
|
global globalManager
|
||||||
globalVersion = version
|
globalVersionConfig = versionConfig
|
||||||
globalAbort = abort
|
globalAbort = abort
|
||||||
globalUnaccounted = unaccounted
|
globalUnaccounted = unaccounted
|
||||||
globalExtractedAssetsTracker = extractedAssetsTracker
|
globalExtractedAssetsTracker = extractedAssetsTracker
|
||||||
|
@ -106,6 +127,9 @@ def main():
|
||||||
parser.add_argument("-Z", help="Pass the argument on to ZAPD, e.g. `-ZWunaccounted` to warn about unaccounted blocks in XMLs. Each argument should be passed separately, *without* the leading dash.", metavar="ZAPD_ARG", action="append")
|
parser.add_argument("-Z", help="Pass the argument on to ZAPD, e.g. `-ZWunaccounted` to warn about unaccounted blocks in XMLs. Each argument should be passed separately, *without* the leading dash.", metavar="ZAPD_ARG", action="append")
|
||||||
args = parser.parse_args()
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
version = args.oot_version
|
||||||
|
versionConfig = version_config.load_version_config(args.oot_version)
|
||||||
|
|
||||||
global ZAPDArgs
|
global ZAPDArgs
|
||||||
ZAPDArgs = processZAPDArgs(args.Z) if args.Z else ""
|
ZAPDArgs = processZAPDArgs(args.Z) if args.Z else ""
|
||||||
|
|
||||||
|
@ -114,7 +138,6 @@ def main():
|
||||||
manager = multiprocessing.Manager()
|
manager = multiprocessing.Manager()
|
||||||
signal.signal(signal.SIGINT, SignalHandler)
|
signal.signal(signal.SIGINT, SignalHandler)
|
||||||
|
|
||||||
version = args.oot_version
|
|
||||||
extracted_assets_filename = os.path.join("extracted", version, EXTRACTED_ASSETS_FILENAME)
|
extracted_assets_filename = os.path.join("extracted", version, EXTRACTED_ASSETS_FILENAME)
|
||||||
extractedAssetsTracker = manager.dict()
|
extractedAssetsTracker = manager.dict()
|
||||||
if os.path.exists(extracted_assets_filename) and not args.force:
|
if os.path.exists(extracted_assets_filename) and not args.force:
|
||||||
|
@ -128,19 +151,21 @@ def main():
|
||||||
print(f"Error. File {fullPath} does not exist.", file=os.sys.stderr)
|
print(f"Error. File {fullPath} does not exist.", file=os.sys.stderr)
|
||||||
exit(1)
|
exit(1)
|
||||||
|
|
||||||
initializeWorker(version, mainAbort, args.unaccounted, extractedAssetsTracker, manager)
|
assetConfig = None
|
||||||
|
for asset in versionConfig.assets:
|
||||||
|
if asset.xml_path == fullPath:
|
||||||
|
assetConfig = asset
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
print(f"Error. Asset {fullPath} not found in config.", file=os.sys.stderr)
|
||||||
|
exit(1)
|
||||||
|
|
||||||
|
initializeWorker(versionConfig, mainAbort, args.unaccounted, extractedAssetsTracker, manager)
|
||||||
# Always extract if -s is used.
|
# Always extract if -s is used.
|
||||||
if fullPath in extractedAssetsTracker:
|
if fullPath in extractedAssetsTracker:
|
||||||
del extractedAssetsTracker[fullPath]
|
del extractedAssetsTracker[fullPath]
|
||||||
ExtractFunc(fullPath)
|
ExtractFunc(assetConfig)
|
||||||
else:
|
else:
|
||||||
xmlFiles = []
|
|
||||||
for currentPath, _, files in os.walk(os.path.join("assets", "xml")):
|
|
||||||
for file in files:
|
|
||||||
fullPath = os.path.join(currentPath, file)
|
|
||||||
if file.endswith(".xml"):
|
|
||||||
xmlFiles.append(fullPath)
|
|
||||||
|
|
||||||
class CannotMultiprocessError(Exception):
|
class CannotMultiprocessError(Exception):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
@ -153,15 +178,15 @@ def main():
|
||||||
mp_context = multiprocessing.get_context("fork")
|
mp_context = multiprocessing.get_context("fork")
|
||||||
except ValueError as e:
|
except ValueError as e:
|
||||||
raise CannotMultiprocessError() from e
|
raise CannotMultiprocessError() from e
|
||||||
with mp_context.Pool(numCores, initializer=initializeWorker, initargs=(version, mainAbort, args.unaccounted, extractedAssetsTracker, manager)) as p:
|
with mp_context.Pool(numCores, initializer=initializeWorker, initargs=(versionConfig, mainAbort, args.unaccounted, extractedAssetsTracker, manager)) as p:
|
||||||
p.map(ExtractFunc, xmlFiles)
|
p.map(ExtractFunc, versionConfig.assets)
|
||||||
except (multiprocessing.ProcessError, TypeError, CannotMultiprocessError):
|
except (multiprocessing.ProcessError, TypeError, CannotMultiprocessError):
|
||||||
print("Warning: Multiprocessing exception ocurred.", file=os.sys.stderr)
|
print("Warning: Multiprocessing exception ocurred.", file=os.sys.stderr)
|
||||||
print("Disabling mutliprocessing.", file=os.sys.stderr)
|
print("Disabling mutliprocessing.", file=os.sys.stderr)
|
||||||
|
|
||||||
initializeWorker(version, mainAbort, args.unaccounted, extractedAssetsTracker, manager)
|
initializeWorker(versionConfig, mainAbort, args.unaccounted, extractedAssetsTracker, manager)
|
||||||
for singlePath in xmlFiles:
|
for assetConfig in versionConfig.assets:
|
||||||
ExtractFunc(singlePath)
|
ExtractFunc(assetConfig)
|
||||||
|
|
||||||
with open(extracted_assets_filename, 'w', encoding='utf-8') as f:
|
with open(extracted_assets_filename, 'w', encoding='utf-8') as f:
|
||||||
serializableDict = dict()
|
serializableDict = dict()
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "file_select.h"
|
#include "file_select.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
#include "assets/textures/title_static/title_static.h"
|
#include "assets/textures/title_static/title_static.h"
|
||||||
#include "assets/overlays/ovl_File_Choose/ovl_file_choose.h"
|
#include "assets/overlays/ovl_file_choose/ovl_file_choose.h"
|
||||||
|
|
||||||
static s16 D_808124C0[] = {
|
static s16 D_808124C0[] = {
|
||||||
0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0002, 0x0000, 0x0001,
|
0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0002, 0x0000, 0x0001,
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "file_select.h"
|
#include "file_select.h"
|
||||||
|
|
||||||
#include "assets/overlays/ovl_File_Choose/ovl_file_choose.c"
|
#include "assets/overlays/ovl_file_choose/ovl_file_choose.c"
|
||||||
|
|
||||||
s16 D_808123F0[] = {
|
s16 D_808123F0[] = {
|
||||||
0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016,
|
0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016,
|
||||||
|
|
|
@ -18,12 +18,16 @@ PROJECT_ROOT = Path(__file__).parent.parent
|
||||||
|
|
||||||
@dataclasses.dataclass
|
@dataclasses.dataclass
|
||||||
class VersionConfig:
|
class VersionConfig:
|
||||||
|
# Version name
|
||||||
|
version: str
|
||||||
# ROM offset to start of DMA table
|
# ROM offset to start of DMA table
|
||||||
dmadata_start: int
|
dmadata_start: int
|
||||||
# DMA segment information, in ROM order
|
# DMA segment information, in ROM order
|
||||||
dmadata_segments: OrderedDict[str, SegmentInfo]
|
dmadata_segments: OrderedDict[str, SegmentInfo]
|
||||||
# Addresses of important variables needed for asset extraction
|
# Addresses of important variables needed for asset extraction
|
||||||
variables: Dict[str, int]
|
variables: Dict[str, int]
|
||||||
|
# Assets to extract
|
||||||
|
assets: list[AssetConfig]
|
||||||
|
|
||||||
|
|
||||||
@dataclasses.dataclass
|
@dataclasses.dataclass
|
||||||
|
@ -32,6 +36,13 @@ class SegmentInfo:
|
||||||
vram: int | None
|
vram: int | None
|
||||||
|
|
||||||
|
|
||||||
|
@dataclasses.dataclass
|
||||||
|
class AssetConfig:
|
||||||
|
xml_path: Path
|
||||||
|
start_offset: int | None
|
||||||
|
end_offset: int | None
|
||||||
|
|
||||||
|
|
||||||
def load_dmadata_segments(version: str) -> OrderedDict[str, SegmentInfo]:
|
def load_dmadata_segments(version: str) -> OrderedDict[str, SegmentInfo]:
|
||||||
segments = OrderedDict()
|
segments = OrderedDict()
|
||||||
with open(PROJECT_ROOT / f"baseroms/{version}/segments.csv", "r") as f:
|
with open(PROJECT_ROOT / f"baseroms/{version}/segments.csv", "r") as f:
|
||||||
|
@ -46,8 +57,18 @@ def load_dmadata_segments(version: str) -> OrderedDict[str, SegmentInfo]:
|
||||||
def load_version_config(version: str) -> VersionConfig:
|
def load_version_config(version: str) -> VersionConfig:
|
||||||
with open(PROJECT_ROOT / f"baseroms/{version}/config.yml", "r") as f:
|
with open(PROJECT_ROOT / f"baseroms/{version}/config.yml", "r") as f:
|
||||||
config = yaml.load(f, Loader=yaml.Loader)
|
config = yaml.load(f, Loader=yaml.Loader)
|
||||||
|
|
||||||
|
assets = []
|
||||||
|
for asset in config["assets"]:
|
||||||
|
xml_path = asset["xml_path"]
|
||||||
|
start_offset = asset.get("start_offset", None)
|
||||||
|
end_offset = asset.get("end_offset", None)
|
||||||
|
assets.append(AssetConfig(xml_path, start_offset, end_offset))
|
||||||
|
|
||||||
return VersionConfig(
|
return VersionConfig(
|
||||||
|
version=version,
|
||||||
dmadata_start=config["dmadata_start"],
|
dmadata_start=config["dmadata_start"],
|
||||||
dmadata_segments=load_dmadata_segments(version),
|
dmadata_segments=load_dmadata_segments(version),
|
||||||
variables=config["variables"],
|
variables=config["variables"],
|
||||||
|
assets=assets,
|
||||||
)
|
)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue