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Document SkelCurve system (#1192)
* Rename and document SkelCurve * AVOID_UB in DemoTreLgt_OverrideLimbDraw * Rename code_8006C510 * Objdump flags in the makefile * Move CC_CHECK above compilation * Review 1 * Review 2 * Review 3 * Review Add doxygen comments to file head use angle macro, improve bug comment, make arguments of SkelCurve_Draw more consistent, Change this temp to pad in MagicWind
This commit is contained in:
parent
0584b3d288
commit
0e51a51fb1
15 changed files with 342 additions and 213 deletions
14
Makefile
14
Makefile
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@ -142,6 +142,8 @@ else
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CC_CHECK = @:
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endif
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OBJDUMP_FLAGS := -d -r -z -Mreg-names=32
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#### Files ####
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# ROM image
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@ -320,21 +322,21 @@ build/src/boot/z_std_dma.o: build/dmadata_table_spec.h
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build/src/dmadata/dmadata.o: build/dmadata_table_spec.h
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build/src/%.o: src/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(CC_CHECK) $<
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
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build/src/libultra/libc/ll.o: src/libultra/libc/ll.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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python3 tools/set_o32abi_bit.py $@
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
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build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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python3 tools/set_o32abi_bit.py $@
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
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build/src/overlays/%_reloc.o: build/$(SPEC)
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$(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
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@ -840,16 +840,6 @@ void Flags_UnsetAllEnv(GlobalContext* globalCtx);
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void Flags_SetEnv(GlobalContext* globalCtx, s16 flag);
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void Flags_UnsetEnv(GlobalContext* globalCtx, s16 flag);
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s32 Flags_GetEnv(GlobalContext* globalCtx, s16 flag);
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f32 func_8006C5A8(f32 target, TransformData* transData, s32 refIdx);
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void SkelCurve_Clear(SkelAnimeCurve* skelCurve);
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s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg,
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TransformUpdateIndex* transUpdIdx);
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void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
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void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame,
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f32 animCurFrame, f32 animSpeed);
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s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
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void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
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OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data);
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s32 func_8006CFC0(s32 scene);
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void func_8006D074(GlobalContext* globalCtx);
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void func_8006D0AC(GlobalContext* globalCtx);
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@ -15,6 +15,7 @@
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#include "z64environment.h"
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#include "z64cutscene.h"
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#include "z64collision_check.h"
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#include "z64curve.h"
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64item.h"
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@ -189,54 +189,6 @@ typedef struct AnimationContext {
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typedef void (*AnimationEntryCallback)(struct GlobalContext* globalCtx, AnimationEntryData* data);
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// fcurve_skelanime structs
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typedef struct {
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/* 0x0000 */ u16 unk_00; // appears to be flags
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/* 0x0002 */ s16 unk_02;
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/* 0x0004 */ s16 unk_04;
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/* 0x0006 */ s16 unk_06;
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/* 0x0008 */ f32 unk_08;
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} TransformData; // size = 0xC
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typedef struct {
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/* 0x0000 */ u8* refIndex;
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/* 0x0004 */ TransformData* transformData;
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/* 0x0008 */ s16* copyValues;
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/* 0x000C */ s16 unk_0C;
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/* 0x000E */ s16 unk_0E;
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} TransformUpdateIndex; // size = 0x10
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typedef struct {
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/* 0x0000 */ u8 firstChildIdx;
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/* 0x0001 */ u8 nextLimbIdx;
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/* 0x0004 */ Gfx* dList[2];
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} SkelCurveLimb; // size = 0xC
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typedef struct {
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/* 0x0000 */ SkelCurveLimb** limbs;
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/* 0x0004 */ u8 limbCount;
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} SkelCurveLimbList; // size = 0x8
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typedef struct {
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/* 0x0000 */ Vec3s scale;
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/* 0x0006 */ Vec3s rot;
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/* 0x000C */ Vec3s pos;
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} LimbTransform; // size = 0x12
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typedef struct {
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/* 0x0000 */ u8 limbCount;
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/* 0x0004 */ SkelCurveLimb** limbList;
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/* 0x0008 */ TransformUpdateIndex* transUpdIdx;
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/* 0x000C */ f32 unk_0C; // seems to be unused
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/* 0x0010 */ f32 animFinalFrame;
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/* 0x0014 */ f32 animSpeed;
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/* 0x0018 */ f32 animCurFrame;
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/* 0x001C */ LimbTransform* transforms;
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} SkelAnimeCurve; // size = 0x20
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typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
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typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
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typedef s32 (*AnimUpdateFunc)();
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typedef struct SkelAnime {
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68
include/z64curve.h
Normal file
68
include/z64curve.h
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@ -0,0 +1,68 @@
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#ifndef Z64_CURVE_H
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#define Z64_CURVE_H
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#include "ultra64/types.h"
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#include "z64math.h"
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struct GlobalContext;
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typedef struct {
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/* 0x0 */ u16 flags; // Only the bottom two bits are used, although others are set in objects
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/* 0x2 */ s16 abscissa; // knot input value
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/* 0x4 */ s16 leftGradient; // left derivative at the point
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/* 0x6 */ s16 rightGradient; // right derivative at the point
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/* 0x8 */ f32 ordinate; // output value
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} CurveInterpKnot; // size = 0xC
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typedef struct {
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/* 0x0 */ u8* knotCounts;
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/* 0x4 */ CurveInterpKnot* interpolationData;
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/* 0x8 */ s16* constantData;
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/* 0xC */ s16 unk_0C; // Set but not used, always 1 in objects
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/* 0xE */ s16 frameCount; // Not used, inferred from use in objects
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} CurveAnimationHeader; // size = 0x10
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typedef struct {
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/* 0x0 */ u8 child;
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/* 0x1 */ u8 sibling;
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/* 0x4 */ Gfx* dList[2];
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} SkelCurveLimb; // size = 0xC
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typedef struct {
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/* 0x0 */ SkelCurveLimb** limbs;
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/* 0x4 */ u8 limbCount;
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} CurveSkeletonHeader; // size = 0x8
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typedef struct {
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/* 0x00 */ u8 limbCount;
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/* 0x04 */ SkelCurveLimb** skeleton;
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/* 0x08 */ CurveAnimationHeader* animation;
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/* 0x0C */ f32 unk_0C; // set but not used
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/* 0x10 */ f32 endFrame;
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/* 0x14 */ f32 playSpeed;
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/* 0x18 */ f32 curFrame;
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/* 0x1C */ s16 (*jointTable)[9];
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} SkelCurve; // size = 0x20
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typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelCurve* skelCuve, s32 limbIndex, void* thisx);
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typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelCurve* skelCuve, s32 limbIndex, void* thisx);
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f32 Curve_Interpolate(f32 x, CurveInterpKnot* transData, s32 refIdx);
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void SkelCurve_Clear(SkelCurve* skelCurve);
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s32 SkelCurve_Init(struct GlobalContext* globalCtx, SkelCurve* skelCurve, CurveSkeletonHeader* limbListSeg, CurveAnimationHeader* transUpdIdx);
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void SkelCurve_Destroy(struct GlobalContext* globalCtx, SkelCurve* skelCurve);
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void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* transUpdIdx, f32 arg2, f32 endFrame, f32 curFrame, f32 playSpeed);
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s32 SkelCurve_Update(struct GlobalContext* globalCtx, SkelCurve* skelCurve);
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void SkelCurve_Draw(Actor* actor, struct GlobalContext* globalCtx, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* thisx);
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// ZAPD compatibility typedefs
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// TODO: Remove when ZAPD adds support for them
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typedef CurveInterpKnot TransformData;
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typedef CurveAnimationHeader TransformUpdateIndex;
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typedef CurveSkeletonHeader SkelCurveLimbList;
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#endif
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2
spec
2
spec
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@ -322,7 +322,7 @@ beginseg
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include "build/src/code/z_elf_message.o"
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include "build/src/code/z_face_reaction.o"
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include "build/src/code/code_8006C3A0.o"
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include "build/src/code/code_8006C510.o"
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include "build/src/code/z_fcurve_data.o"
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include "build/src/code/z_fcurve_data_skelanime.o"
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include "build/src/code/z_game_dlftbls.o"
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include "build/src/code/z_horse.o"
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@ -1,40 +0,0 @@
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#include "global.h"
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f32 func_8006C510(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) {
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char pad[0x1C];
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f32 sq = SQ(arg0);
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f32 cube = sq * arg0;
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return (((cube + cube) - sq * 3.0f) + 1.0f) * arg2 + (sq * 3.0f - (cube + cube)) * arg3 +
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((cube - (sq + sq)) + arg0) * arg4 * arg1 + (cube - sq) * arg5 * arg1;
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}
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f32 func_8006C5A8(f32 target, TransformData* transData, s32 refIdx) {
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s32 i;
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s32 j;
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if (target <= transData->unk_02) {
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return transData->unk_08;
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}
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if (target >= transData[refIdx - 1].unk_02) {
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return transData[refIdx - 1].unk_08;
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}
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for (i = 0;; i++) {
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j = i + 1;
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if (transData[j].unk_02 > target) {
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if (transData[i].unk_00 & 1) {
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return transData[i].unk_08;
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} else if (transData[i].unk_00 & 2) {
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return transData[i].unk_08 +
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((target - (f32)transData[i].unk_02) / ((f32)transData[j].unk_02 - (f32)transData[i].unk_02)) *
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(transData[j].unk_08 - transData[i].unk_08);
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} else {
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f32 diff = (f32)transData[j].unk_02 - (f32)transData[i].unk_02;
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return func_8006C510((target - transData[i].unk_02) / ((f32)transData[j].unk_02 - transData[i].unk_02),
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diff * (1.0f / 30.0f), transData[i].unk_08, transData[j].unk_08,
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transData[i].unk_06, transData[j].unk_04);
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}
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}
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}
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}
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85
src/code/z_fcurve_data.c
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85
src/code/z_fcurve_data.c
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/**
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* File: z_fcurve_data.c
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* Description: Interpolation functions for use with Curve SkelAnime
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*/
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#include "global.h"
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#include "z64curve.h"
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#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
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#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating
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#define FCURVE_INTERP_LINEAR 2 // Interpolate linearly
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/**
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* Hermite cubic spline interpolation between two endpoints, a,b. More information available at
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* https://en.wikipedia.org/wiki/Cubic_Hermite_spline
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*
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* @param t interpolation parameter rescaled to lie in [0,1], (x-a)/(b-a)
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* @param interval distance (b-a) between the endpoints
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* @param y0 p(a)
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* @param y1 p(b)
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* @param m0 p'(a)
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* @param m1 p'(b)
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* @return f32 p(t), value of the cubic interpolating polynomial
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*/
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f32 Curve_CubicHermiteSpline(f32 t, f32 interval, f32 y0, f32 y1, f32 m0, f32 m1) {
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f32 t2 = t * t;
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f32 t3 = t2 * t;
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f32 t3x2 = t3 * 2.0f;
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f32 t2x3 = t2 * 3.0f;
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// Hermite basis cubics h_{ij} satisfy h_{ij}^{(j)}(i) = 1, the other three values being 0
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f32 h00 = t3x2 - t2x3 + 1.0f; // h_{00}(t) = 2t^3 - 3t^2 + 1
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f32 h01 = t2x3 - t3x2; // h_{01}(t) = 3t^2 - 2t^3
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f32 h10 = t3 - t2 * 2.0f + t; // h_{10}(t) = t^3 - 2t^2 + t
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f32 h11 = t3 - t2; // h_{11}(t) = t^3 - t^2
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f32 ret = h00 * y0;
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ret += h01 * y1;
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ret += h10 * m0 * interval;
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ret += h11 * m1 * interval;
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return ret;
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}
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/**
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* Interpolates based on an array of CurveInterpKnot.
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*
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* @param x point at which to interpolate.
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* @param knots Beginning of CurveInterpKnot array to use.
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* @param knotCount number of knots to read from the array.
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* @return f32 interpolated value
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*/
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f32 Curve_Interpolate(f32 x, CurveInterpKnot* knots, s32 knotCount) {
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// If outside the entire interpolation interval, return the value at the near endpoint.
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if (x <= knots[0].abscissa) {
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return knots[0].ordinate;
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} else if (x >= knots[knotCount - 1].abscissa) {
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return knots[knotCount - 1].ordinate;
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} else {
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s32 cur;
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for (cur = 0;; cur++) {
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s32 next = cur + 1;
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// Find the subinterval in which x lies
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if (x < knots[next].abscissa) {
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if (knots[cur].flags & FCURVE_INTERP_NONE) {
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// No interpolation
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return knots[cur].ordinate;
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} else if (knots[cur].flags & FCURVE_INTERP_LINEAR) {
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// Linear interpolation
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return knots[cur].ordinate +
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((x - (f32)knots[cur].abscissa) / ((f32)knots[next].abscissa - (f32)knots[cur].abscissa)) *
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(knots[next].ordinate - knots[cur].ordinate);
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} else {
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// Cubic interpolation
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f32 diff = (f32)knots[next].abscissa - (f32)knots[cur].abscissa;
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f32 t = (x - (f32)knots[cur].abscissa) / ((f32)knots[next].abscissa - (f32)knots[cur].abscissa);
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return Curve_CubicHermiteSpline(t, diff * (1.0f / 30.0f), knots[cur].ordinate, knots[next].ordinate,
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knots[cur].rightGradient, knots[next].leftGradient);
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}
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}
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}
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}
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}
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@ -1,90 +1,151 @@
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/**
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* @file z_fcurve_data_skelanime.c
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* @brief Curve skeleton animation system
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*
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* A curve skeleton has a fixed number of limbs, each of which has 9 properties that may be changed by the animation:
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* - 3 scales,
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* - 3 rotations,
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* - 3 positions
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* (note the position is stored in the animations instead of being stored in the limbs like SkelAnime would). Otherwise
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* the structure is similar to an ordinary SkelAnime-compatible skeleton.
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*
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* The animations are significantly more complex than SkelAnime. A curve animation consists of 4 parts:
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* - a header (CurveAnimationHeader)
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* - a list of counts, one for each of the 9 properties of each limb (u8)
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* - a list of interpolation data (CurveInterpKnot). The length is the sum of the counts.
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* - a list of constant data (s16[9]). The length is the number of 0s in counts.
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*
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* If the interpolation count for a property is 0, the value of the property is copied from the next number in the
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* constant data; there are no gaps for nonzero interpolation count.
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* If the interpolation count N for a property is larger than 0, the next N elements of the interpolation data array
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* are used to interpolate the value of the property, using Curve_Interpolate.
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*
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* Curve limbs may use LOD:
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* - lower detail draws only the first displaylist
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* - higher detail draws both.
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*/
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#include "global.h"
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#include "z64curve.h"
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void SkelCurve_Clear(SkelAnimeCurve* skelCurve) {
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void SkelCurve_Clear(SkelCurve* skelCurve) {
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skelCurve->limbCount = 0;
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skelCurve->limbList = NULL;
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skelCurve->transUpdIdx = NULL;
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skelCurve->animCurFrame = 0.0f;
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skelCurve->animSpeed = 0.0f;
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skelCurve->animFinalFrame = 0.0f;
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skelCurve->transforms = NULL;
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skelCurve->skeleton = NULL;
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skelCurve->animation = NULL;
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skelCurve->curFrame = 0.0f;
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skelCurve->playSpeed = 0.0f;
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skelCurve->endFrame = 0.0f;
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skelCurve->unk_0C = 0.0f;
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skelCurve->jointTable = NULL;
|
||||
}
|
||||
|
||||
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg,
|
||||
TransformUpdateIndex* transUpdIdx) {
|
||||
/**
|
||||
* Initialises the SkelCurve struct and mallocs the joint table.
|
||||
*
|
||||
* @return bool always true
|
||||
*/
|
||||
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelCurve* skelCurve, CurveSkeletonHeader* skeletonHeaderSeg,
|
||||
CurveAnimationHeader* animation) {
|
||||
SkelCurveLimb** limbs;
|
||||
SkelCurveLimbList* limbList = SEGMENTED_TO_VIRTUAL(limbListSeg);
|
||||
CurveSkeletonHeader* skeletonHeader = SEGMENTED_TO_VIRTUAL(skeletonHeaderSeg);
|
||||
|
||||
skelCurve->limbCount = limbList->limbCount;
|
||||
skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs);
|
||||
skelCurve->limbCount = skeletonHeader->limbCount;
|
||||
skelCurve->skeleton = SEGMENTED_TO_VIRTUAL(skeletonHeader->limbs);
|
||||
|
||||
skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount,
|
||||
skelCurve->jointTable = ZeldaArena_MallocDebug(sizeof(*skelCurve->jointTable) * skelCurve->limbCount,
|
||||
"../z_fcurve_data_skelanime.c", 125);
|
||||
ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
|
||||
skelCurve->animCurFrame = 0.0f;
|
||||
return 1;
|
||||
ASSERT(skelCurve->jointTable != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
|
||||
skelCurve->curFrame = 0.0f;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
|
||||
if (skelCurve->transforms != NULL) {
|
||||
ZeldaArena_FreeDebug(skelCurve->transforms, "../z_fcurve_data_skelanime.c", 146);
|
||||
/**
|
||||
* Frees the joint table.
|
||||
*/
|
||||
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelCurve* skelCurve) {
|
||||
if (skelCurve->jointTable != NULL) {
|
||||
ZeldaArena_FreeDebug(skelCurve->jointTable, "../z_fcurve_data_skelanime.c", 146);
|
||||
}
|
||||
}
|
||||
|
||||
void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame,
|
||||
f32 animCurFrame, f32 animSpeed) {
|
||||
skelCurve->unk_0C = arg2 - skelCurve->animSpeed;
|
||||
skelCurve->animFinalFrame = animFinalFrame;
|
||||
skelCurve->animCurFrame = animCurFrame;
|
||||
skelCurve->animSpeed = animSpeed;
|
||||
skelCurve->transUpdIdx = transUpdIdx;
|
||||
void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* animation, f32 arg2, f32 endFrame, f32 curFrame,
|
||||
f32 playSpeed) {
|
||||
skelCurve->unk_0C = arg2 - skelCurve->playSpeed;
|
||||
skelCurve->endFrame = endFrame;
|
||||
skelCurve->curFrame = curFrame;
|
||||
skelCurve->playSpeed = playSpeed;
|
||||
skelCurve->animation = animation;
|
||||
}
|
||||
|
||||
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
|
||||
s16* transforms;
|
||||
u8* transformRefIdx;
|
||||
TransformUpdateIndex* transformIndex;
|
||||
u16* transformCopyValues;
|
||||
s32 i;
|
||||
s32 ret = 0;
|
||||
s32 k;
|
||||
TransformData* transData;
|
||||
f32 transformValue;
|
||||
s32 j;
|
||||
typedef enum {
|
||||
/* 0 */ SKELCURVE_VEC_TYPE_SCALE,
|
||||
/* 1 */ SKELCURVE_VEC_TYPE_ROTATION,
|
||||
/* 2 */ SKELCURVE_VEC_TYPE_POSIITON,
|
||||
/* 3 */ SKELCURVE_VEC_TYPE_MAX
|
||||
} SkelCurveVecType;
|
||||
|
||||
transformIndex = SEGMENTED_TO_VIRTUAL(skelCurve->transUpdIdx);
|
||||
transformRefIdx = SEGMENTED_TO_VIRTUAL(transformIndex->refIndex);
|
||||
transData = SEGMENTED_TO_VIRTUAL(transformIndex->transformData);
|
||||
transformCopyValues = SEGMENTED_TO_VIRTUAL(transformIndex->copyValues);
|
||||
transforms = (s16*)skelCurve->transforms;
|
||||
#define SKELCURVE_SCALE_SCALE 1024.0f
|
||||
#define SKELCURVE_SCALE_POSITION 100
|
||||
|
||||
skelCurve->animCurFrame += skelCurve->animSpeed * R_UPDATE_RATE * 0.5f;
|
||||
/**
|
||||
* The only animation updating function.
|
||||
*
|
||||
* @return bool true when the animation has finished.
|
||||
*/
|
||||
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelCurve* skelCurve) {
|
||||
s16* jointData;
|
||||
u8* knotCounts;
|
||||
CurveAnimationHeader* animation;
|
||||
u16* constantData;
|
||||
s32 curLimb;
|
||||
s32 ret = false;
|
||||
s32 coord;
|
||||
CurveInterpKnot* startKnot;
|
||||
s32 vecType;
|
||||
|
||||
if ((skelCurve->animSpeed >= 0.0f && skelCurve->animCurFrame > skelCurve->animFinalFrame) ||
|
||||
(skelCurve->animSpeed < 0.0f && skelCurve->animCurFrame < skelCurve->animFinalFrame)) {
|
||||
skelCurve->animCurFrame = skelCurve->animFinalFrame;
|
||||
ret = 1;
|
||||
animation = SEGMENTED_TO_VIRTUAL(skelCurve->animation);
|
||||
knotCounts = SEGMENTED_TO_VIRTUAL(animation->knotCounts);
|
||||
startKnot = SEGMENTED_TO_VIRTUAL(animation->interpolationData);
|
||||
constantData = SEGMENTED_TO_VIRTUAL(animation->constantData);
|
||||
jointData = *skelCurve->jointTable;
|
||||
|
||||
skelCurve->curFrame += skelCurve->playSpeed * R_UPDATE_RATE * 0.5f;
|
||||
|
||||
if (((skelCurve->playSpeed >= 0.0f) && (skelCurve->curFrame > skelCurve->endFrame)) ||
|
||||
((skelCurve->playSpeed < 0.0f) && (skelCurve->curFrame < skelCurve->endFrame))) {
|
||||
skelCurve->curFrame = skelCurve->endFrame;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
for (i = 0; i < skelCurve->limbCount; i++) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
for (k = 0; k < 3; k++, transformRefIdx++, transforms++) {
|
||||
if (*transformRefIdx == 0) {
|
||||
transformValue = *transformCopyValues;
|
||||
*transforms = transformValue;
|
||||
transformCopyValues++;
|
||||
for (curLimb = 0; curLimb < skelCurve->limbCount; curLimb++) {
|
||||
|
||||
// scale/rotation/position
|
||||
for (vecType = SKELCURVE_VEC_TYPE_SCALE; vecType < SKELCURVE_VEC_TYPE_MAX; vecType++) {
|
||||
|
||||
// x/y/z
|
||||
for (coord = 0; coord < 3; coord++) {
|
||||
f32 transformValue;
|
||||
|
||||
if (*knotCounts == 0) {
|
||||
transformValue = *constantData;
|
||||
*jointData = transformValue;
|
||||
constantData++;
|
||||
} else {
|
||||
transformValue = func_8006C5A8(skelCurve->animCurFrame, transData, *transformRefIdx);
|
||||
transData += *transformRefIdx;
|
||||
if (j == 0) {
|
||||
*transforms = transformValue * 1024.0f;
|
||||
} else if (j == 1) {
|
||||
*transforms = transformValue * (32768.0f / 180.0f);
|
||||
} else {
|
||||
*transforms = transformValue * 100.0f;
|
||||
transformValue = Curve_Interpolate(skelCurve->curFrame, startKnot, *knotCounts);
|
||||
startKnot += *knotCounts;
|
||||
if (vecType == SKELCURVE_VEC_TYPE_SCALE) {
|
||||
// Rescaling allows for more refined scaling using an s16
|
||||
*jointData = transformValue * SKELCURVE_SCALE_SCALE;
|
||||
} else if (vecType == SKELCURVE_VEC_TYPE_ROTATION) {
|
||||
// Convert value from degrees to a binary angle
|
||||
*jointData = DEG_TO_BINANG(transformValue);
|
||||
} else { // SKELCURVE_VEC_TYPE_POSIITON
|
||||
// Model to world scale conversion
|
||||
*jointData = transformValue * SKELCURVE_SCALE_POSITION;
|
||||
}
|
||||
}
|
||||
knotCounts++;
|
||||
jointData++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -92,33 +153,36 @@ s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* skelCurve,
|
||||
/**
|
||||
* Recursively draws limbs with appropriate properties.
|
||||
*/
|
||||
void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelCurve* skelCurve,
|
||||
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
|
||||
SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]);
|
||||
SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->skeleton[limbIndex]);
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
|
||||
|
||||
Matrix_Push();
|
||||
|
||||
if (overrideLimbDraw == NULL ||
|
||||
(overrideLimbDraw != NULL && overrideLimbDraw(globalCtx, skelCurve, limbIndex, data))) {
|
||||
if ((overrideLimbDraw == NULL) ||
|
||||
((overrideLimbDraw != NULL) && overrideLimbDraw(globalCtx, skelCurve, limbIndex, data))) {
|
||||
Vec3f scale;
|
||||
Vec3s rot;
|
||||
Vec3f pos;
|
||||
Gfx* dList;
|
||||
Vec3s* transform = (Vec3s*)&skelCurve->transforms[limbIndex];
|
||||
s16* jointData = skelCurve->jointTable[limbIndex];
|
||||
|
||||
scale.x = transform->x / 1024.0f;
|
||||
scale.y = transform->y / 1024.0f;
|
||||
scale.z = transform->z / 1024.0f;
|
||||
transform++;
|
||||
rot.x = transform->x;
|
||||
rot.y = transform->y;
|
||||
rot.z = transform->z;
|
||||
transform++;
|
||||
pos.x = transform->x;
|
||||
pos.y = transform->y;
|
||||
pos.z = transform->z;
|
||||
scale.x = jointData[0] / SKELCURVE_SCALE_SCALE;
|
||||
scale.y = jointData[1] / SKELCURVE_SCALE_SCALE;
|
||||
scale.z = jointData[2] / SKELCURVE_SCALE_SCALE;
|
||||
jointData += 3;
|
||||
rot.x = jointData[0];
|
||||
rot.y = jointData[1];
|
||||
rot.z = jointData[2];
|
||||
jointData += 3;
|
||||
pos.x = jointData[0];
|
||||
pos.y = jointData[1];
|
||||
pos.z = jointData[2];
|
||||
|
||||
Matrix_TranslateRotateZYX(&pos, &rot);
|
||||
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
|
||||
|
@ -157,22 +221,22 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
|
|||
postLimbDraw(globalCtx, skelCurve, limbIndex, data);
|
||||
}
|
||||
|
||||
if (limb->firstChildIdx != LIMB_DONE) {
|
||||
SkelCurve_DrawLimb(globalCtx, limb->firstChildIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
|
||||
if (limb->child != LIMB_DONE) {
|
||||
SkelCurve_DrawLimb(globalCtx, limb->child, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
|
||||
}
|
||||
|
||||
Matrix_Pop();
|
||||
|
||||
if (limb->nextLimbIdx != LIMB_DONE) {
|
||||
SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
|
||||
if (limb->sibling != LIMB_DONE) {
|
||||
SkelCurve_DrawLimb(globalCtx, limb->sibling, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 371);
|
||||
}
|
||||
|
||||
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
|
||||
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelCurve* skelCurve,
|
||||
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
|
||||
if (skelCurve->transforms != NULL) {
|
||||
if (skelCurve->jointTable != NULL) {
|
||||
SkelCurve_DrawLimb(globalCtx, 0, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2043,7 +2043,7 @@ void DemoEffect_DrawGetItem(Actor* thisx, GlobalContext* globalCtx) {
|
|||
/**
|
||||
* Callback for the SkelCurve system to draw the animated limbs.
|
||||
*/
|
||||
s32 DemoEffect_DrawTimewarpLimbs(GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, void* thisx) {
|
||||
s32 DemoEffect_OverrideLimbDrawTimeWarp(GlobalContext* globalCtx, SkelCurve* skelCurve, s32 limbIndex, void* thisx) {
|
||||
s32 pad;
|
||||
DemoEffect* this = (DemoEffect*)thisx;
|
||||
u32 frames = globalCtx->gameplayFrames;
|
||||
|
@ -2058,13 +2058,13 @@ s32 DemoEffect_DrawTimewarpLimbs(GlobalContext* globalCtx, SkelAnimeCurve* skelC
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_effect.c", 3172);
|
||||
|
||||
if (limbIndex == 0) {
|
||||
LimbTransform* transform = &skelCuve->transforms[0];
|
||||
s16* transform = skelCurve->jointTable[0];
|
||||
|
||||
transform->scale.y = 1024;
|
||||
transform->scale.z = transform->scale.x = 1024;
|
||||
transform[2] = transform[0] = 1024;
|
||||
transform[1] = 1024;
|
||||
}
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2079,9 +2079,11 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Flags_GetEnv(globalCtx, 1) || gSaveContext.sceneSetupIndex >= 4 ||
|
||||
gSaveContext.entranceIndex == ENTR_TOKINOMA_4) {
|
||||
OPEN_DISPS(gfxCtx, "../z_demo_effect.c", 3201);
|
||||
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 25);
|
||||
Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY);
|
||||
SkelCurve_Draw(thisx, globalCtx, &this->skelCurve, DemoEffect_DrawTimewarpLimbs, NULL, 1, this);
|
||||
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoEffect_OverrideLimbDrawTimeWarp, NULL, 1, &this->actor);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_demo_effect.c", 3216);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,7 @@ typedef struct {
|
|||
|
||||
typedef struct DemoEffect {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnimeCurve skelCurve;
|
||||
/* 0x014C */ SkelCurve skelCurve;
|
||||
/* 0x016C */ u8 initObjectBankIndex;
|
||||
/* 0x0170 */ Gfx* jewelDisplayList;
|
||||
/* 0x0174 */ Gfx* jewelHolderDisplayList;
|
||||
|
|
|
@ -38,7 +38,7 @@ const ActorInit Demo_Tre_Lgt_InitVars = {
|
|||
(ActorFunc)DemoTreLgt_Draw,
|
||||
};
|
||||
|
||||
static TransformUpdateIndex* sTransformUpdIdx[] = { &gTreasureChestCurveAnim_4B60, &gTreasureChestCurveAnim_4F70 };
|
||||
static CurveAnimationHeader* sAnimations[] = { &gTreasureChestCurveAnim_4B60, &gTreasureChestCurveAnim_4F70 };
|
||||
|
||||
static DemoTreLgtActionFunc sActionFuncs[] = {
|
||||
func_8099375C,
|
||||
|
@ -48,7 +48,7 @@ static DemoTreLgtActionFunc sActionFuncs[] = {
|
|||
void DemoTreLgt_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
DemoTreLgt* this = (DemoTreLgt*)thisx;
|
||||
|
||||
if (!SkelCurve_Init(globalCtx, &this->skelCurve, &gTreasureChestCurveSkel, sTransformUpdIdx[0])) {
|
||||
if (!SkelCurve_Init(globalCtx, &this->skelCurve, &gTreasureChestCurveSkel, sAnimations[0])) {
|
||||
// "Demo_Tre_Lgt_Actor_ct (); Construct failed"
|
||||
osSyncPrintf("Demo_Tre_Lgt_Actor_ct();コンストラクト失敗\n");
|
||||
}
|
||||
|
@ -74,25 +74,25 @@ void func_80993754(DemoTreLgt* this) {
|
|||
void func_8099375C(DemoTreLgt* this, GlobalContext* globalCtx) {
|
||||
EnBox* treasureChest = (EnBox*)this->actor.parent;
|
||||
|
||||
if (treasureChest != NULL && Animation_OnFrame(&treasureChest->skelanime, 10.0f)) {
|
||||
if ((treasureChest != NULL) && Animation_OnFrame(&treasureChest->skelanime, 10.0f)) {
|
||||
func_809937B4(this, globalCtx, treasureChest->skelanime.curFrame);
|
||||
}
|
||||
}
|
||||
|
||||
void func_809937B4(DemoTreLgt* this, GlobalContext* globalCtx, f32 currentFrame) {
|
||||
SkelAnimeCurve* skelCurve = &this->skelCurve;
|
||||
SkelCurve* skelCurve = &this->skelCurve;
|
||||
s32 pad[2];
|
||||
|
||||
this->action = DEMO_TRE_LGT_ACTION_ANIMATE;
|
||||
|
||||
SkelCurve_SetAnim(skelCurve, sTransformUpdIdx[gSaveContext.linkAge], 1.0f,
|
||||
SkelCurve_SetAnim(skelCurve, sAnimations[gSaveContext.linkAge], 1.0f,
|
||||
sDemoTreLgtInfo[gSaveContext.linkAge].endFrame + sDemoTreLgtInfo[gSaveContext.linkAge].unk_08,
|
||||
currentFrame, 1.0f);
|
||||
SkelCurve_Update(globalCtx, skelCurve);
|
||||
}
|
||||
|
||||
void func_80993848(DemoTreLgt* this, GlobalContext* globalCtx) {
|
||||
f32 currentFrame = this->skelCurve.animCurFrame;
|
||||
f32 currentFrame = this->skelCurve.curFrame;
|
||||
|
||||
if (currentFrame < sDemoTreLgtInfo[((void)0, gSaveContext.linkAge)].endFrame) {
|
||||
this->unk_170 = 255;
|
||||
|
@ -131,7 +131,7 @@ void DemoTreLgt_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
sActionFuncs[this->action](this, globalCtx);
|
||||
}
|
||||
|
||||
s32 DemoTreLgt_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void* thisx) {
|
||||
s32 DemoTreLgt_OverrideLimbDraw(GlobalContext* globalCtx, SkelCurve* skelCurve, s32 limbIndex, void* thisx) {
|
||||
s32 pad;
|
||||
DemoTreLgt* this = (DemoTreLgt*)thisx;
|
||||
|
||||
|
@ -149,9 +149,14 @@ s32 DemoTreLgt_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCu
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_tre_lgt.c", 448);
|
||||
|
||||
//! @bug missing return
|
||||
// If the return value ends up being false (0), the limb won't draw (meaning no limb at all will draw).
|
||||
// In MQ Debug, `Graph_CloseDisps` has the last instruction writing to v0 before this function ends.
|
||||
// That instruction sets v0 to a non-NULL pointer, which is "true", so the limbs get drawn.
|
||||
//! If the returned value (i.e. the contents of v0) ends up being false (0), the limb won't draw. Therefore what
|
||||
//! matters is what was last written to v0 before the end of the function.
|
||||
//! - In debug versions, the last instruction that does this is in `Graph_CloseDisps`.
|
||||
//! - In retail versions, `gDPSetPrimColor` writes to it last.
|
||||
//! In both cases, that instruction sets v0 to a non-NULL pointer, which is "true", so the limb happens to be drawn.
|
||||
#ifdef AVOID_UB
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
@ -166,7 +171,7 @@ void DemoTreLgt_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
func_80093D84(gfxCtx);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 200, 255, 0, 0);
|
||||
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoTreLgt_OverrideLimbDraw, NULL, 1, thisx);
|
||||
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoTreLgt_OverrideLimbDraw, NULL, 1, &this->actor);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_demo_tre_lgt.c", 476);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ typedef void (*DemoTreLgtActionFunc)(struct DemoTreLgt*, GlobalContext*);
|
|||
|
||||
typedef struct DemoTreLgt {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnimeCurve skelCurve;
|
||||
/* 0x014C */ SkelCurve skelCurve;
|
||||
/* 0x016C */ s32 action;
|
||||
/* 0x0170 */ u32 unk_170; // some sort of alpha
|
||||
/* 0x0174 */ u32 unk_174; // another sort of alpha
|
||||
|
|
|
@ -45,7 +45,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
MagicWind* this = (MagicWind*)thisx;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (SkelCurve_Init(globalCtx, &this->skelCurve, &sSkel, &sAnim) == 0) {
|
||||
if (!SkelCurve_Init(globalCtx, &this->skelCurve, &sSkel, &sAnim)) {
|
||||
// "Magic_Wind_Actor_ct (): Construct failed"
|
||||
osSyncPrintf("Magic_Wind_Actor_ct():コンストラクト失敗\n");
|
||||
}
|
||||
|
@ -140,8 +140,8 @@ void MagicWind_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
s32 MagicWind_OverrideLimbDraw(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void* thisx) {
|
||||
MagicWind* this = (MagicWind*)thisx;
|
||||
s32 MagicWind_OverrideLimbDraw(GlobalContext* globalCtx, SkelCurve* skelCurve, s32 limbIndex, void* thisx) {
|
||||
s32 pad;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_magic_wind.c", 615);
|
||||
|
||||
|
@ -173,7 +173,7 @@ void MagicWind_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
if (this->actionFunc != MagicWind_WaitForTimer) {
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 25);
|
||||
SkelCurve_Draw(thisx, globalCtx, &this->skelCurve, MagicWind_OverrideLimbDraw, NULL, 1, NULL);
|
||||
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, MagicWind_OverrideLimbDraw, NULL, 1, NULL);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_magic_wind.c", 673);
|
||||
|
|
|
@ -10,7 +10,7 @@ typedef void (*MagicWindFunc)(struct MagicWind* this, GlobalContext* globalCtx);
|
|||
|
||||
typedef struct MagicWind {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ SkelAnimeCurve skelCurve;
|
||||
/* 0x014C */ SkelCurve skelCurve;
|
||||
/* 0x016C */ s16 timer;
|
||||
/* 0x0170 */ MagicWindFunc actionFunc;
|
||||
} MagicWind; // size = 0x0174
|
||||
|
|
Loading…
Reference in a new issue