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Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
This commit is contained in:
Dragorn421 2022-03-20 01:16:33 +01:00 committed by GitHub
parent 4f6967b027
commit 0e5ecdcd73
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 170 additions and 170 deletions

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@ -1387,7 +1387,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
sp198.x = Math_SinS(this->unk_19E * 1000) * sp178;
sp198.y = sp198.z = 0.0f;
Matrix_RotateY(this->actor.shape.rot.y * (M_PI / 0x8000), MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(this->actor.shape.rot.y), MTXMODE_NEW);
Matrix_MultVec3f(&sp198, &sp184);
Math_SmoothStepToF(&this->actor.world.pos.x, cornerPos->x + sp184.x, 1.0f, this->unk_1E4, 0.0f);