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Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
(#1158)
* Run formatter * Touch up angle macros (parentheses and hex constants) * Add `BINANG_TO_RAD_ALT` * Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT` * Run formatter
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65 changed files with 170 additions and 170 deletions
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@ -693,7 +693,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
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func_80093D84(globalCtx->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
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Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateY(BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000)), MTXMODE_APPLY);
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for (i = 0; i < 16; i++) {
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gDPPipeSync(POLY_XLU_DISP++);
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