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Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
This commit is contained in:
Dragorn421 2022-03-20 01:16:33 +01:00 committed by GitHub
parent 4f6967b027
commit 0e5ecdcd73
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 170 additions and 170 deletions

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@ -1330,9 +1330,9 @@ void EnBb_Draw(Actor* thisx, GlobalContext* globalCtx) {
0x20, 0x80));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, this->flamePrimBlue, this->flamePrimAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, this->flameEnvColor.r, this->flameEnvColor.g, this->flameEnvColor.b, 0);
Matrix_RotateY(((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y + 0x8000)) *
(M_PI / 0x8000),
MTXMODE_APPLY);
Matrix_RotateY(
BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y + 0x8000)),
MTXMODE_APPLY);
Matrix_Scale(this->flameScaleX * 0.01f, this->flameScaleY * 0.01f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bb.c", 2106),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);