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Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
(#1158)
* Run formatter * Touch up angle macros (parentheses and hex constants) * Add `BINANG_TO_RAD_ALT` * Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT` * Run formatter
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4f6967b027
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0e5ecdcd73
65 changed files with 170 additions and 170 deletions
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@ -256,9 +256,9 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_boom.c", 567);
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Matrix_RotateY(this->actor.world.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateZ(0x1F40 * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateX(this->actor.world.rot.x * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateY(BINANG_TO_RAD(this->actor.world.rot.y), MTXMODE_APPLY);
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Matrix_RotateZ(BINANG_TO_RAD(0x1F40), MTXMODE_APPLY);
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Matrix_RotateX(BINANG_TO_RAD(this->actor.world.rot.x), MTXMODE_APPLY);
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Matrix_MultVec3f(&sMultVec1, &vec1);
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Matrix_MultVec3f(&sMultVec2, &vec2);
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@ -267,7 +267,7 @@ void EnBoom_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_RotateY((this->activeTimer * 12000) * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateY(BINANG_TO_RAD(this->activeTimer * 12000), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_boom.c", 601),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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