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Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
This commit is contained in:
Dragorn421 2022-03-20 01:16:33 +01:00 committed by GitHub
parent 4f6967b027
commit 0e5ecdcd73
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 170 additions and 170 deletions

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@ -182,9 +182,9 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
}
Matrix_RotateY((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y) + 0x8000) *
(M_PI / 32768.0f),
MTXMODE_APPLY);
Matrix_RotateY(
BINANG_TO_RAD((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y) + 0x8000)),
MTXMODE_APPLY);
if (this->actor.params & 1) {
Matrix_RotateY(M_PI, MTXMODE_APPLY);