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Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
This commit is contained in:
Dragorn421 2022-03-20 01:16:33 +01:00 committed by GitHub
parent 4f6967b027
commit 0e5ecdcd73
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 170 additions and 170 deletions

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@ -714,7 +714,7 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1653);
Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZ(this->actor.home.rot.z * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(this->actor.home.rot.z), MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1657),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gOctorokProjectileDL);