1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-22 06:52:03 +00:00

Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)

* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
This commit is contained in:
Dragorn421 2022-03-20 01:16:33 +01:00 committed by GitHub
parent 4f6967b027
commit 0e5ecdcd73
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
65 changed files with 170 additions and 170 deletions

View file

@ -765,7 +765,7 @@ void EnSt_Sway(EnSt* this) {
amtToTranslate.z = 0.0f;
Matrix_Push();
Matrix_Translate(this->ceilingPos.x, this->ceilingPos.y, this->ceilingPos.z, MTXMODE_NEW);
Matrix_RotateY(this->actor.world.rot.y * (M_PI / 32768.0f), MTXMODE_APPLY);
Matrix_RotateY(BINANG_TO_RAD(this->actor.world.rot.y), MTXMODE_APPLY);
Matrix_MultVec3f(&amtToTranslate, &translatedPos);
Matrix_Pop();
this->actor.shape.rot.z = -(rotAngle * 2);