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Cleanup
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f47487a96c
commit
0f390cfd7e
1 changed files with 8 additions and 10 deletions
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@ -302,7 +302,7 @@ void Player_Action_TimeTravelEnd(Player* this, PlayState* play);
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void Player_Action_DrinkFromBottle(Player* this, PlayState* play);
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void Player_Action_SwingBottle(Player* this, PlayState* play);
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void Player_Action_UseFairyFromBottle(Player* this, PlayState* play);
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void Player_Action_DropFromBottle(Player* this, PlayState* play);
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void Player_Action_DropActorFromBottle(Player* this, PlayState* play);
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void Player_Action_ExchangeItem(Player* this, PlayState* play);
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void Player_Action_SlideOnSlope(Player* this, PlayState* play);
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void Player_Action_WaitForCutscene(Player* this, PlayState* play);
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@ -6082,13 +6082,14 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
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}
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sp2C = Player_ActionToBottle(this, this->itemAction);
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if (sp2C >= 0) {
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if (sp2C == 0xC) {
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#define ACTION_TO_BOTTLE_ACTION(action) (action - PLAYER_IA_BOTTLE)
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if (sp2C >= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE)) {
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if (sp2C == ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_FAIRY)) {
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Player_SetupActionPreserveItemAction(play, this, Player_Action_UseFairyFromBottle, 0);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_bug_out);
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func_80835EA4(play, 3);
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} else if ((sp2C > 0) && (sp2C < 4)) {
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Player_SetupActionPreserveItemAction(play, this, Player_Action_DropFromBottle, 0);
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} else if ((sp2C >= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_FISH)) && (sp2C <= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_BUG))) {
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Player_SetupActionPreserveItemAction(play, this, Player_Action_DropActorFromBottle, 0);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_fish_out);
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func_80835EA4(play, (sp2C == 1) ? 1 : 5);
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} else {
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@ -14140,10 +14141,7 @@ typedef struct BottleDropInfo {
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/* 0x02 */ s16 actorParams;
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} BottleDropInfo; // size = 0x04
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/**
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* Drops an actor (fish, insects or blue fire) from a bottle.
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*/
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void Player_Action_DropFromBottle(Player* this, PlayState* play) {
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void Player_Action_DropActorFromBottle(Player* this, PlayState* play) {
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Player_DecelerateToZero(this);
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if (LinkAnimation_Update(play, &this->skelAnime)) {
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@ -16070,7 +16068,7 @@ void Player_Action_CsAction(Player* this, PlayState* play) {
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int Player_IsDroppingFish(PlayState* play) {
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Player* this = GET_PLAYER(play);
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return (Player_Action_DropFromBottle == this->actionFunc) && (this->itemAction == PLAYER_IA_BOTTLE_FISH);
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return (Player_Action_DropActorFromBottle == this->actionFunc) && (this->itemAction == PLAYER_IA_BOTTLE_FISH);
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}
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s32 Player_StartFishing(PlayState* play) {
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