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https://github.com/zeldaret/oot.git
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Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
bb4babbe15
commit
0f644b7545
162 changed files with 2973 additions and 1386 deletions
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@ -5,46 +5,44 @@
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*/
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#include "z_bg_ingate.h"
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#include "objects/object_ingate/object_ingate.h"
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#define FLAGS 0x00000000
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#define THIS ((BgIngate*)thisx)
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#define THIS ((BgInGate*)thisx)
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void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgInGate_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgInGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgInGate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgInGate_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80892890(BgIngate* this, GlobalContext* globalCtx);
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void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx);
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void func_80892890(BgInGate* this, GlobalContext* globalCtx);
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void BgInGate_DoNothing(BgInGate* this, GlobalContext* globalCtx);
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const ActorInit Bg_Ingate_InitVars = {
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ACTOR_BG_INGATE,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_INGATE,
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sizeof(BgIngate),
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(ActorFunc)BgIngate_Init,
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(ActorFunc)BgIngate_Destroy,
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(ActorFunc)BgIngate_Update,
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(ActorFunc)BgIngate_Draw,
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sizeof(BgInGate),
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(ActorFunc)BgInGate_Init,
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(ActorFunc)BgInGate_Destroy,
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(ActorFunc)BgInGate_Update,
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(ActorFunc)BgInGate_Draw,
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};
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extern CollisionHeader D_060011B8;
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extern Gfx D_06001040[];
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void BgIngate_SetupAction(BgIngate* this, BgIngateActionFunc actionFunc) {
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void BgInGate_SetupAction(BgInGate* this, BgInGateActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgIngate* this = THIS;
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void BgInGate_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgInGate* this = THIS;
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s32 pad;
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CollisionHeader* colHeader = NULL;
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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CollisionHeader_GetVirtual(&D_060011B8, &colHeader);
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CollisionHeader_GetVirtual(&gIngoGateCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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Actor_SetScale(&this->dyna.actor, 0.1f);
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if (((this->dyna.actor.params & 1) != 0) && ((gSaveContext.eventInf[0] & 0xF) == 6)) {
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globalCtx->csCtx.frames = 0;
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BgIngate_SetupAction(this, func_80892890);
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BgInGate_SetupAction(this, func_80892890);
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} else {
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BgIngate_SetupAction(this, BgIngate_DoNothing);
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BgInGate_SetupAction(this, BgInGate_DoNothing);
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}
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}
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void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgIngate* this = THIS;
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void BgInGate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgInGate* this = THIS;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
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void func_80892890(BgInGate* this, GlobalContext* globalCtx) {
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s32 phi0;
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s16 phi1;
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s16 csFrames;
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phi0 = -0x4000;
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}
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this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi0;
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BgIngate_SetupAction(this, &BgIngate_DoNothing);
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BgInGate_SetupAction(this, &BgInGate_DoNothing);
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} else if (globalCtx->csCtx.frames >= 10) {
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csFrames = globalCtx->csCtx.frames - 10;
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csFrames *= 400;
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}
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}
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void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx) {
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void BgInGate_DoNothing(BgInGate* this, GlobalContext* globalCtx) {
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}
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void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgIngate* this = THIS;
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void BgInGate_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgInGate* this = THIS;
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this->actionFunc(this, globalCtx);
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}
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void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void BgInGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 240);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, D_06001040);
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gSPDisplayList(POLY_OPA_DISP++, gIngoGateDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 250);
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}
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@ -4,14 +4,14 @@
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#include "ultra64.h"
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#include "global.h"
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struct BgIngate;
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struct BgInGate;
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typedef void (*BgIngateActionFunc)(struct BgIngate*, GlobalContext*);
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typedef void (*BgInGateActionFunc)(struct BgInGate*, GlobalContext*);
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typedef struct BgIngate {
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typedef struct BgInGate {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ BgIngateActionFunc actionFunc;
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} BgIngate; // size = 0x0168
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/* 0x0164 */ BgInGateActionFunc actionFunc;
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} BgInGate; // size = 0x0168
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extern const ActorInit Bg_Ingate_InitVars;
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