mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 23:11:20 +00:00
Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
bb4babbe15
commit
0f644b7545
162 changed files with 2973 additions and 1386 deletions
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_ani.h"
|
||||
#include "objects/object_ani/object_ani.h"
|
||||
|
||||
#define FLAGS 0x00000009
|
||||
|
||||
|
@ -27,11 +28,6 @@ void func_809B0994(EnAni* this, GlobalContext* globalCtx);
|
|||
void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
|
||||
void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
|
||||
|
||||
extern FlexSkeletonHeader D_060000F0;
|
||||
extern AnimationHeader D_060067B8;
|
||||
extern AnimationHeader D_060070F0;
|
||||
extern AnimationHeader D_060076EC;
|
||||
|
||||
const ActorInit En_Ani_InitVars = {
|
||||
ACTOR_EN_ANI,
|
||||
ACTORCAT_NPC,
|
||||
|
@ -79,8 +75,9 @@ void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawCircle, 36.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, &D_060076EC, this->jointTable, this->morphTable, 0x10);
|
||||
Animation_PlayOnce(&this->skelAnime, &D_060076EC);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRoofManSkel, &gRoofManIdleAnim, this->jointTable,
|
||||
this->morphTable, 0x10);
|
||||
Animation_PlayOnce(&this->skelAnime, &gRoofManIdleAnim);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
|
@ -214,8 +211,8 @@ void func_809B0988(EnAni* this, GlobalContext* globalCtx) {
|
|||
|
||||
void func_809B0994(EnAni* this, GlobalContext* globalCtx) {
|
||||
if (globalCtx->csCtx.npcActions[0]->action == 4) {
|
||||
Animation_Change(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060070F0), ANIMMODE_ONCE,
|
||||
-4.0f);
|
||||
Animation_Change(&this->skelAnime, &gRoofManGettingUpAfterKnockbackAnim, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&gRoofManGettingUpAfterKnockbackAnim), ANIMMODE_ONCE, -4.0f);
|
||||
this->unk_2AA++;
|
||||
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
|
||||
}
|
||||
|
@ -232,8 +229,8 @@ void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) {
|
|||
this->skelAnime.curFrame = 0.0f;
|
||||
}
|
||||
if (globalCtx->csCtx.npcActions[0]->action == 2) {
|
||||
Animation_Change(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060067B8), ANIMMODE_ONCE,
|
||||
0.0f);
|
||||
Animation_Change(&this->skelAnime, &gRoofManKnockbackAnim, 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(&gRoofManKnockbackAnim), ANIMMODE_ONCE, 0.0f);
|
||||
this->actor.shape.shadowDraw = NULL;
|
||||
this->unk_2AA++;
|
||||
}
|
||||
|
@ -317,9 +314,9 @@ void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
|
|||
}
|
||||
|
||||
static u64* sEyeTextures[] = {
|
||||
0x06000408,
|
||||
0x06001518,
|
||||
0x06001D18,
|
||||
gRoofManEyeOpenTex,
|
||||
gRoofManEyeHalfTex,
|
||||
gRoofManEyeClosedTex,
|
||||
};
|
||||
|
||||
void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue