1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 14:50:15 +00:00

Decompiled A LOT of objects (#815)

* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
Lucas Shaw 2021-08-05 08:53:58 -07:00 committed by GitHub
parent bb4babbe15
commit 0f644b7545
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
162 changed files with 2973 additions and 1386 deletions

View file

@ -6,6 +6,7 @@
#include "z_en_fd.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_fw/object_fw.h"
#define FLAGS 0x00000215
@ -31,12 +32,6 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx);
void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx);
void EnFd_Land(EnFd* this, GlobalContext* globalCtx);
extern Gfx D_060079F8[];
extern Gfx D_06007A78[];
extern Gfx D_06007928[];
extern Gfx D_06007938[];
extern FlexSkeletonHeader D_06005810;
const ActorInit En_Fd_InitVars = {
ACTOR_EN_FD,
ACTORCAT_ENEMY,
@ -200,11 +195,11 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit2 sColChkInit = { 24, 2, 25, 25, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
{ 0x060010B4, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
{ 0x06005C64, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
{ 0x06006044, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
{ 0x06006A18, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
{ 0x06006B64, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
{ &gFlareDancerCastingFireAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
{ &gFlareDancerBackflipAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
{ &gFlareDancerGettingUpAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
{ &gFlareDancerChasingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
{ &gFlareDancerTwirlAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
};
s32 EnFd_SpawnCore(EnFd* this, GlobalContext* globalCtx) {
@ -450,7 +445,7 @@ void EnFd_Fade(EnFd* this, GlobalContext* globalCtx) {
void EnFd_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFd* this = THIS;
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06005810, NULL, this->jointTable, this->morphTable, 27);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFlareDancerSkel, NULL, this->jointTable, this->morphTable, 27);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 32.0f);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colSphs);
@ -888,7 +883,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
if (eff->type == FD_EFFECT_FLAME) {
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, D_06007928);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, (u8)((this->fadeAlpha / 255.0f) * 255));
firstDone = true;
}
@ -901,7 +896,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
idx = eff->timer * (8.0f / eff->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80A0E0F8[idx]));
gSPDisplayList(POLY_XLU_DISP++, D_06007938);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2020);
@ -921,7 +916,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
if (eff->type == FD_EFFECT_DOT) {
if (!firstDone) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, D_060079F8);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_79F8);
firstDone = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b,
@ -933,7 +928,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2064),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_06007A78);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerTriangleParticleDL);
}
}