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Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
bb4babbe15
commit
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162 changed files with 2973 additions and 1386 deletions
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@ -1,4 +1,5 @@
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#include "z_en_fz.h"
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#include "objects/object_fz/object_fz.h"
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#define FLAGS 0x00000415
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@ -46,10 +47,6 @@ void EnFz_SpawnIceSmokeFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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void EnFz_UpdateIceSmoke(EnFz* this, GlobalContext* globalCtx);
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void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx);
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// Same effects as "z_eff_ss_ice_smoke.h"
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extern Gfx* D_060030A0[];
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extern Gfx* D_06003158[];
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const ActorInit En_Fz_InitVars = {
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ACTOR_EN_FZ,
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ACTORCAT_ENEMY,
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@ -710,9 +707,9 @@ void EnFz_Update(Actor* thisx, GlobalContext* globalCtx) {
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void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Gfx* displayLists[] = {
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0x06001130, // Body fully intact (5 or 6 health)
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0x060021A0, // Top right horn chipped off (from Freezards perspective) (3 or 4 health)
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0x06002CA0, // Entire head chipped off (1 or 2 health)
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gFreezardIntactDL, // Body fully intact (5 or 6 health)
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gFreezardTopRightHornChippedDL, // Top right horn chipped off (from Freezards perspective) (3 or 4 health)
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gFreezardHeadChippedDL, // Entire head chipped off (1 or 2 health)
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};
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EnFz* this = THIS;
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s32 pad;
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@ -873,7 +870,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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if (!texLoaded) {
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_060030A0));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamStartDL));
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texLoaded++;
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}
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@ -886,7 +883,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
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Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_06003158));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamDL));
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}
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iceSmoke++;
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