mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
bb4babbe15
commit
0f644b7545
162 changed files with 2973 additions and 1386 deletions
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_md.h"
|
||||
#include "objects/object_md/object_md.h"
|
||||
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
|
||||
#define FLAGS 0x02000019
|
||||
|
@ -57,18 +58,22 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
|
||||
|
||||
static struct_80034EC0_Entry sAnimations[] = {
|
||||
{ 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ 0x0600917C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06009E68, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ 0x06009B1C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008E84, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ 0x060097F0, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x060092B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ 0x0600A138, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x06008FC0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { 0x06008510, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ 0x060095BC, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008738, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
|
||||
{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
|
||||
{ &gMidoRaiseHand1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ &gMidoHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoPutHandDownAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ &gMidoAnnoyedPointedHeadIdle1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoAnnoyedPointedHeadIdle2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoAnim_92B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ &gMidoWalkingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoHandsOnHipsTransitionAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
|
||||
{ &gMidoSlamAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
{ &gMidoRaiseHand2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
|
||||
{ &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
|
||||
};
|
||||
|
||||
extern AnimationHeader D_060002C8;
|
||||
extern FlexSkeletonHeader D_06007FB8;
|
||||
|
||||
void func_80AAA250(EnMd* this) {
|
||||
f32 startFrame;
|
||||
|
||||
|
@ -319,7 +324,7 @@ void func_80AAAA24(EnMd* this) {
|
|||
}
|
||||
break;
|
||||
}
|
||||
} else if (this->skelAnime.animation != &D_060002C8) {
|
||||
} else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
|
||||
func_80034EC0(&this->skelAnime, sAnimations, 10);
|
||||
func_80AAA92C(this, 0);
|
||||
}
|
||||
|
@ -608,7 +613,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06007FB8, NULL, this->jointTable, this->morphTable, 17);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, 17);
|
||||
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
||||
|
@ -647,7 +652,7 @@ void EnMd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
|
||||
if (this->skelAnime.animation == &D_060002C8) {
|
||||
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
||||
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
||||
} else if ((this->unk_1E0.unk_00 == 0) && (this->unk_20B != 7)) {
|
||||
func_80AAA92C(this, 7);
|
||||
|
@ -657,7 +662,7 @@ void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx) {
|
||||
if (this->skelAnime.animation == &D_060002C8) {
|
||||
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
||||
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
||||
}
|
||||
func_80AAA93C(this);
|
||||
|
@ -709,7 +714,7 @@ void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (this->skelAnime.animation == &D_060002C8) {
|
||||
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
||||
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
||||
}
|
||||
|
||||
|
@ -822,20 +827,20 @@ void EnMd_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
|
|||
}
|
||||
|
||||
void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static UNK_PTR sEyesSegments[] = {
|
||||
0x06004FF0,
|
||||
0x06005930,
|
||||
0x06005D30,
|
||||
static void* sEyeTextures[] = {
|
||||
&gMidoEyeOpenTex,
|
||||
&gMidoEyeHalfTex,
|
||||
&gMidoEyeClosedTex,
|
||||
};
|
||||
EnMd* this = THIS;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_md.c", 1280);
|
||||
|
||||
if (this->alpha == 255) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
|
||||
func_80034BA0(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
|
||||
} else if (this->alpha != 0) {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
|
||||
func_80034CC4(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue