mirror of
https://github.com/zeldaret/oot.git
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Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
bb4babbe15
commit
0f644b7545
162 changed files with 2973 additions and 1386 deletions
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@ -1,4 +1,5 @@
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#include "z_en_peehat.h"
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#include "objects/object_peehat/object_peehat.h"
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#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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@ -41,12 +42,6 @@ void EnPeehat_Adult_StateDie(EnPeehat* this, GlobalContext* globalCtx);
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void EnPeehat_SetStateExplode(EnPeehat* this);
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void EnPeehat_StateExplode(EnPeehat* this, GlobalContext* globalCtx);
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extern SkeletonHeader D_06001C80;
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extern AnimationHeader D_060009C4;
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extern AnimationHeader D_06000844;
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extern AnimationHeader D_060005C4;
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extern AnimationHeader D_06000350;
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const ActorInit En_Peehat_InitVars = {
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ACTOR_EN_PEEHAT,
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ACTORCAT_ENEMY,
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@ -199,7 +194,8 @@ void EnPeehat_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(thisx, sInitChain);
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Actor_SetScale(thisx, 36.0f * 0.001f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_06001C80, &D_060009C4, this->jointTable, this->morphTable, 24);
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SkelAnime_Init(globalCtx, &this->skelAnime, &gPeehatSkel, &gPeehatRisingAnim, this->jointTable, this->morphTable,
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24);
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ActorShape_Init(&this->actor.shape, 100.0f, ActorShadow_DrawCircle, 27.0f);
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this->actor.focus.pos = this->actor.world.pos;
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this->unk2D4 = 0;
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@ -314,7 +310,8 @@ void EnPeehat_HitWhenGrounded(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Ground_SetStateGround(EnPeehat* this) {
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Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, Animation_GetLastFrame(&D_060009C4), 2, 0.0f);
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Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, Animation_GetLastFrame(&gPeehatRisingAnim), 2,
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0.0f);
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this->seekPlayerTimer = 600;
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this->unk2D4 = 0;
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this->unk2FA = 0;
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@ -351,7 +348,8 @@ void EnPeehat_Ground_StateGround(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Flying_SetStateGround(EnPeehat* this) {
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Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, Animation_GetLastFrame(&D_060009C4), 2, 0.0f);
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Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, Animation_GetLastFrame(&gPeehatRisingAnim), 2,
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0.0f);
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this->seekPlayerTimer = 400;
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this->unk2D4 = 0;
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this->unk2FA = 0; // @bug: overwrites number of child larva spawned, allowing for more than MAX_LARVA spawns
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@ -380,7 +378,7 @@ void EnPeehat_Flying_StateGrounded(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Flying_SetStateFly(EnPeehat* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060005C4);
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Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
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this->state = PEAHAT_STATE_FLY;
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EnPeehat_SetupAction(this, EnPeehat_Flying_StateFly);
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}
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@ -408,9 +406,9 @@ void EnPeehat_Flying_StateFly(EnPeehat* this, GlobalContext* globalCtx) {
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void EnPeehat_Ground_SetStateRise(EnPeehat* this) {
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f32 lastFrame;
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lastFrame = Animation_GetLastFrame(&D_060009C4);
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lastFrame = Animation_GetLastFrame(&gPeehatRisingAnim);
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if (this->state != PEAHAT_STATE_STUNNED) {
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Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, lastFrame, 2, 0.0f);
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Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, lastFrame, 2, 0.0f);
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}
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this->state = PEAHAT_STATE_8;
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this->animTimer = lastFrame;
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@ -449,9 +447,9 @@ void EnPeehat_Ground_StateRise(EnPeehat* this, GlobalContext* globalCtx) {
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void EnPeehat_Flying_SetStateRise(EnPeehat* this) {
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f32 lastFrame;
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lastFrame = Animation_GetLastFrame(&D_060009C4);
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lastFrame = Animation_GetLastFrame(&gPeehatRisingAnim);
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if (this->state != PEAHAT_STATE_STUNNED) {
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Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, lastFrame, 2, 0.0f);
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Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, lastFrame, 2, 0.0f);
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}
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this->state = PEAHAT_STATE_9;
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this->animTimer = lastFrame;
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@ -489,7 +487,7 @@ void EnPeehat_Flying_StateRise(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Ground_SetStateSeekPlayer(EnPeehat* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060005C4);
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Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
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this->state = PEAHAT_STATE_SEEK_PLAYER;
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this->unk2E0 = 0.0f;
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EnPeehat_SetupAction(this, EnPeehat_Ground_StateSeekPlayer);
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@ -525,7 +523,7 @@ void EnPeehat_Ground_StateSeekPlayer(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Larva_SetStateSeekPlayer(EnPeehat* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060005C4);
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Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
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this->state = PEAHAT_STATE_SEEK_PLAYER;
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this->unk2D4 = 0;
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EnPeehat_SetupAction(this, EnPeehat_Larva_StateSeekPlayer);
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@ -597,7 +595,7 @@ void EnPeehat_Larva_StateSeekPlayer(EnPeehat* this, GlobalContext* globalCtx) {
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void EnPeehat_Ground_SetStateLanding(EnPeehat* this) {
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this->state = PEAHAT_STATE_LANDING;
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Animation_PlayOnce(&this->skelAnime, &D_06000350);
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Animation_PlayOnce(&this->skelAnime, &gPeehatLandingAnim);
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EnPeehat_SetupAction(this, EnPeehat_Ground_StateLanding);
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}
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@ -623,7 +621,7 @@ void EnPeehat_Ground_StateLanding(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Flying_SetStateLanding(EnPeehat* this) {
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Animation_PlayOnce(&this->skelAnime, &D_06000350);
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Animation_PlayOnce(&this->skelAnime, &gPeehatLandingAnim);
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this->state = PEAHAT_STATE_LANDING;
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EnPeehat_SetupAction(this, EnPeehat_Flying_StateLanding);
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}
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@ -650,7 +648,7 @@ void EnPeehat_Flying_StateLanding(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_Ground_SetStateHover(EnPeehat* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060005C4);
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Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
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this->actor.speedXZ = Rand_ZeroOne() * 0.5f + 2.5f;
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this->unk2D4 = Rand_ZeroOne() * 10 + 10;
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this->state = PEAHAT_STATE_15;
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@ -737,7 +735,7 @@ void EnPeehat_Ground_StateReturnHome(EnPeehat* this, GlobalContext* globalCtx) {
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}
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void EnPeehat_SetStateAttackRecoil(EnPeehat* this) {
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Animation_MorphToPlayOnce(&this->skelAnime, &D_06000844, -4.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &gPeehatRecoilAnim, -4.0f);
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this->state = PEAHAT_STATE_ATTACK_RECOIL;
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this->actor.speedXZ = -9.0f;
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this->actor.world.rot.y = this->actor.yawTowardsPlayer;
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@ -808,7 +806,7 @@ void EnPeehat_Adult_StateDie(EnPeehat* this, GlobalContext* globalCtx) {
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if (this->isStateDieFirstUpdate) {
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this->unk2D4--;
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if (this->unk2D4 <= 0 || this->actor.colChkInfo.health == 0) {
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Animation_MorphToPlayOnce(&this->skelAnime, &D_06000844, -4.0f);
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Animation_MorphToPlayOnce(&this->skelAnime, &gPeehatRecoilAnim, -4.0f);
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this->bladeRotVel = 4000;
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this->unk2D4 = 14;
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this->actor.speedXZ = 0;
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}
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void EnPeehat_SetStateExplode(EnPeehat* this) {
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Animation_PlayLoop(&this->skelAnime, &D_060005C4);
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Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
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this->state = PEAHAT_STATE_EXPLODE;
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this->animTimer = 5;
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this->unk2E0 = 0.0f;
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